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Giant Worm Screenshot
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1.2K Total Downloads

28.5K Total Views

Asset Type VRChat Avatars

File Type Unity Package

Description


Comes with the package containing an SDK file for Unity, along with instructions to apply the dynamic bones and colliders for the worm as this will be blank and ready for editing before uploading into VRChat as your personal avatar, or in a world with these things

Along the package, you get some custom skins to edit the worm so less confusion on same worms if you plan on raiding servers/maps as these things, even the package has two worms, the giant default, and the baby, these can be resized to be less big so you won't be a bother blocking everything, as the size of these worms are HUGE by length, the default sized is long as the "Lag-Free" Box map, while the baby sized is long as the Presentation Room map

Know the avatar has around 16k polygons, but as long you don't have any shaders/particles that causes crashing, things will be fine, but you also require both dynamic bones plugin, and cubed's shader package

(Honestly, I can already imagine someone doing the "imma firing my laser" meme onto the worm X3)

Don't forget to fav, mention, and comment

Enjoy and have fun raiding as these worms, or creep your friends with 'em

Assets (15 files inside Unity Package)


/Assets/Avatars/Giant Worm/Worm Settings.txt
/Assets/Avatars/Giant Worm/GiantWormBaby.unity
/Assets/Avatars/Giant Worm/Giant Worm.fbx
/Assets/Avatars/Giant Worm/GiantWorm.unity
/Assets/Avatars/Giant Worm/Textures/GiantWormPurpleGreen.jpg
/Assets/Avatars/Giant Worm/Textures/GiantWorm_N.jpg
/Assets/Avatars/Giant Worm/Textures/GiantWormDefault.jpg
/Assets/Avatars/Giant Worm/Textures/GiantWorm_Glow.jpg
/Assets/Avatars/Giant Worm/Textures/GiantWormGreenPurple.jpg
/Assets/Avatars/Giant Worm/Textures/GiantWormYellowBlue.jpg
/Assets/Avatars/Giant Worm/Animations/Worm_Open.anim
/Assets/Avatars/Giant Worm/Animations/Giant Worm (Open).controller
/Assets/Avatars/Giant Worm/Animations/Worm Animations.overrideController
/Assets/Avatars/Giant Worm/Materials/GiantWorm_Babies.mat
/Assets/Avatars/Giant Worm/Materials/GiantWorm_Default.mat
Comments

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newpokegod 1550894031 ago

This is an ao kuang model from smite for his sand viper skin if you guys didn't know

1
Mimimama22 1580582704 ago

wheres the SDK

0
Kapn Ken 1535199743 ago

is this from Devil May Cry 3? Something shouts at me that it is

0
JornNightmane Author 1534714123 ago

To those wondering of the glitch, it is still a test, it's meant to move smoothly, WITHOUT any elastic or stiffness in the dynamic bones, as said so in the settings text in the package, as well as no gravity or force added into the tail/bodyI had reviewed my time as the giant worm through a couple streams, because at a certain distance of their view, the tail's dynamic bones will turn off and straightenReminder, the avatar's tail/body is meant to be dragging just like a naga/medusa's snake tails when moving

0
Cokey 1534710208 ago

These models are awesome, but I hate how they look so awkward and glitchy when they move. like when I run or walk the entire body but the head spazzes in the air

0
Hitoro 1534693828 ago

Noice! Like your deviant page.https://www.deviantart.com/jorn-k-nightmane/gallery/?catpath=/

0
AzulieZeiro 1534692534 ago

imma firing my laser at that thing...

0

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