been using this for a loooong wile now for my pet robot companion. iv finally upgraded to avatar 3.0 and im sorry to say but it seems to refuse to upload modals with the pet in it
0
I can't make it work as I want. My pet is dragged by the ball, his entire body too so it seems that he has a lasso on his legs... How can I make it move with me but without drag him like that?
0
The previous fix also allows rotation animations on the pets, something that previously broke.
0
the only problem I'm getting now is anyone rotation of the avatar's pet, whether by animation or just the dynamic bones, skews the scale of the pet, so it looks wonky temporarily (til it stops moving). the only solution to this is to make an empty game object at the location you want the pet, then have the pet sit at the root of the avatar with a fixed joint connecting it to aa rigid body on the empty you created. This fixed the scaling problem.
0
Scratch that! Turns out the dynamic bone limiter just breaks this. Turn off the limiter in performance options and it should work like a charm again (have yet to test this out on the prefab specifically, but it worked on my own tests)
0
seems something's broken this prefab as of a recent update. works wonderfully in Unity but does nothing when in VRC. Sad, I had a great plan for this. Hope this gets an update, it's super useful!
0
LOVE this btw, but is there a way to attach it to the spine, instead of the head so that when i move my head it doesn't move at all
0
Thanks GearBell I was looking for something like this for a while
0
Perfect for the possessed girl avatar i want to use (needed to find a way to get the spirit to move along with the character itself without having to do some non humanoid rigging
0
Thank you very much, this is a great concept! I hope to see more uploads like this. You're amazing, good job! ;)
0
Thank you for the upload. In a manner that suits VRChat, I promise to find a way to horribly butcher its original purpose and probably get blocked by many, as a result. Your work here will not go unappreciated.
0