Support Us and Enjoy an Ad-Free Experience!

We understand that ads can sometimes be a bit intrusive.

If you'd like to help us improve your experience and enjoy an ad-free browsing journey, consider the following option:

Upgrade to Ad-Free Experience

Cyber Houppou (80k polys, dynamic bones, custom animations) Screenshot
Download

1.1K Total Downloads

27.4K Total Views

Asset Type VRChat Avatars

File Type Unity Package

Description


when you press shift+f6 it'll spawn a cube with colliders on it under your feet and it'll propel you into the air if u spam the spacebar
DELETE THE EDITOR FOLDER IN ASSETS

Assets (193 files inside Unity Package)


/Assets/Cosmic Shader.shader
/Assets/NoiseShader-master/NoiseShader-master/Assets/NoiseTest.cs
/Assets/NoiseShader-master/NoiseShader-master/Assets/GLSL/NoiseTest.shader
/Assets/summer hoppou/碧彩式_北方棲姫/kao.png
/Assets/summer hoppou/碧彩式_北方棲姫/kami.png
/Assets/summer hoppou/碧彩式_北方棲姫/hyoj.png
/Assets/earth_chan_by_0mgbellx3-dbyq6qq/earth chan/galaxy.jpg
/Assets/DancesEmotes/Dances/CaramellDansen.anim
/Assets/DancesEmotes/Emotes/Dab.anim
/Assets/DancesEmotes/Emotes/Flip_Off_HARD.anim
/Assets/mmd_tda__model_dl__collab___bts_aphmau_characters_by_catgamers199meow-dc68l16/BTS Aphmau Charaters/Aphmau Characters (Cat's part)/Lucinda BTS/tex/Other Skin Colors/3/body00_MikuAp_b.tga
/Assets/GPU Particles/CreateResetTexture.cs
/Assets/GPU Particles/Shaders/Editor/ResetInspector.cs
/Assets/GPU Particles/Shaders/Editor/VisualizerInspector.cs
/Assets/GPU Particles/Shaders/Editor/SimulatorInspector.cs
/Assets/unity-ItohikiShader-master/unity-ItohikiShader-master/Assets/ItohikiShader/Script/Itohiki.cs
/Assets/unity-ItohikiShader-master/unity-ItohikiShader-master/Assets/ItohikiShader/Script/KissReceiver.cs
/Assets/unity-ItohikiShader-master/unity-ItohikiShader-master/Assets/ItohikiShader/Script/ItohikiTarget.cs
/Assets/Assets/Texture2D/NAS Idle 2.anim
/Assets/Scholar Miku/Scholar Miku/tga/k_hika.png
/Assets/DynamicBone/Demo/DynamicBoneDemo1.cs
/Assets/DynamicBone/Scripts/DynamicBoneColliderBase.cs
/Assets/DynamicBone/Scripts/DynamicBone.cs
/Assets/DynamicBone/Scripts/DynamicBonePlaneCollider.cs
/Assets/DynamicBone/Scripts/DynamicBoneCollider.cs
/Assets/_tda_poker_girls___dl_now____by_yukiyame-dbdhtf7/TDA Poker Girl Miku/tga/4.png
/Assets/Shader/Shader/Editor/FlatLitToonInspectorCutout.cs
/Assets/HologramShader-master/Assets/Shaders/Hologram.shader
/Assets/HologramShader-master/HologramShader-master/Assets/Hologram/Editor/Layout.cs
/Assets/HologramShader-master/HologramShader-master/Assets/Hologram/Editor/HologramShaderGUI.cs
/Assets/HologramShader-master/HologramShader-master/Assets/Hologram/Editor/Foldout.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Utilities/CustomMotionTexture/ExampleWheelController.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/PostProcessingModelEditor.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/PostProcessingFactory.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/PostProcessingBehaviourEditor.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/PostProcessingMonitor.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/PostProcessingInspector.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Utils/ReflectionUtils.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Utils/EditorResources.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Utils/CurveEditor.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Utils/FxStyles.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Utils/EditorGUIHelper.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/PropertyDrawers/MinDrawer.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/PropertyDrawers/GetSetDrawer.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/PropertyDrawers/TrackballGroupDrawer.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Monitors/HistogramMonitor.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Monitors/WaveformMonitor.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Monitors/ParadeMonitor.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Monitors/VectorscopeMonitor.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Attributes/PostProcessingModelEditorAttribute.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Models/DefaultPostFxModelEditor.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Models/DitheringModelEditor.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Models/BloomModelEditor.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Models/GrainModelEditor.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Models/AmbientOcclusionModelEditor.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Models/FogModelEditor.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Models/ChromaticAberrationEditor.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Models/ScreenSpaceReflectionModelEditor.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Models/VignetteModelEditor.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Models/UserLutModelEditor.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Models/EyeAdaptationModelEditor.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Models/DepthOfFieldModelEditor.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Models/AntialiasingModelEditor.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Models/ColorGradingModelEditor.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Models/BuiltinDebugViewsEditor.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Models/MotionBlurModelEditor.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/PostProcessingModel.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/PostProcessingContext.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/PostProcessingProfile.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/PostProcessingBehaviour.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/PostProcessingComponent.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Components/BuiltinDebugViewsComponent.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Components/FogComponent.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Components/VignetteComponent.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Components/TaaComponent.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Components/UserLutComponent.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Components/ColorGradingComponent.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Components/DepthOfFieldComponent.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Components/BloomComponent.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Components/MotionBlurComponent.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Components/GrainComponent.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Components/EyeAdaptationComponent.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Components/FxaaComponent.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Components/ChromaticAberrationComponent.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Components/ScreenSpaceReflectionComponent.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Components/AmbientOcclusionComponent.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Components/DitheringComponent.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Utils/MaterialFactory.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Utils/GraphicsUtils.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Utils/ColorGradingCurve.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Utils/RenderTextureFactory.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Attributes/GetSetAttribute.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Attributes/MinAttribute.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Attributes/TrackballGroupAttribute.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Attributes/TrackballAttribute.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Models/MotionBlurModel.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Models/ColorGradingModel.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Models/ScreenSpaceReflectionModel.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Models/ChromaticAberrationModel.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Models/AmbientOcclusionModel.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Models/AntialiasingModel.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Models/VignetteModel.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Models/GrainModel.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Models/FogModel.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Models/BuiltinDebugViewsModel.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Models/DitheringModel.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Models/DepthOfFieldModel.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Models/BloomModel.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Models/UserLutModel.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Models/EyeAdaptationModel.cs
/Assets/HologramShader-master/HologramShader-master/Assets/Demo/Scripts/AutoRotate.cs
/Assets/Animations/Bubbletop.anim
/Assets/Animations/Wave.anim
/Assets/Animations/twerk.anim
/Assets/Animations/head_spin.anim
/Assets/VRC-PoiyomiMasterToonShader-master/VRC-PoiyomiMasterToonShader-master/Editor/PoiMaster.cs
/Assets/ccc/tda_tattoo_body_texture_dl_by_felkus-dbehn2k.png
/Assets/ccc/Fliping_Sexy.anim
/Assets/ccc/muramasa_by_abyssleo-daa9mwe (1)/katana2.fbx
/Assets/ccc/muramasa_by_abyssleo-daa9mwe (1)/Bad Apple!!! (NGC 3.14 Electro - Dubstep Remix) VIP.mp3
/Assets/ccc/muramasa_by_abyssleo-daa9mwe (1)/katana3.fbx
/Assets/ccc/muramasa_by_abyssleo-daa9mwe (1)/katana1.fbx
/Assets/ccc/muramasa_by_abyssleo-daa9mwe (1)/muramasa/2a86c0a0.dds
/Assets/ccc/muramasa_by_abyssleo-daa9mwe (1)/muramasa/2a7f84a0.dds
/Assets/ccc/shaders_from_HL/shaders/Gem/GemExample/Scripts/DemoTimeOfDay.cs
/Assets/ccc/shaders_from_HL/shaders/Gem/GemExample/Scripts/Orbit.cs
/Assets/ccc/Materials/2a86c0a0.mat
/Assets/ccc/Materials/2a7f84a0.mat
/Assets/Yukio's Shaders/FurShader/FurScript/FurScript.cs
/Assets/Materials/body.mat
/Assets/Sir Miku by MomoiWorld/Sir Miku by MomoiWorld/T_texture/k_Asi2.png
/Assets/BENDI AND THE INK MACHINE MODEL PACK/BENDI AND THE INK MACHINE MODEL PACK/Boris/tga/face_MikuAp_b.tga
/Assets/Cubeds-Unity-Shaders-master/Assets/Cubed's Unity Shaders/Shaders/Flat Lit Toon.shader
/Assets/Cubeds-Unity-Shaders-master/Assets/Cubed's Unity Shaders/Editor/FlatLitToonLiteInspector.cs
/Assets/Cubeds-Unity-Shaders-master/Assets/Cubed's Unity Shaders/Editor/FlatLitToonInspector.cs
/Assets/Cubeds-Unity-Shaders-master/Assets/Editor/Instant Screenshot/ScreenshotTaker.cs
/Assets/_mmd_fnaf__plushtrap_dl_by_angie_doll-daqavz4/Plushtrap_by_Angie-Doll/toon/greytoon.bmp
/Assets/unity-pixelShader-master/unity-pixelShader-master/PixelShader/Assets/Codexus/Scripts/PixelEffect.cs
/Assets/_MK/MKGlowFree/MKGlowFree.cs
/Assets/_MK/MKGlowFree/Shader/Variants_SelectiveMode/Particle/MK_Particle Add.shader
/Assets/_MK/MKGlowFree/Shader/Variants_SelectiveMode/Illumin/MK_Illumin-Diffuse.shader
/Assets/_MK/MKGlowFree/Editor/MKGlowFreeIcon.png
/Assets/_MK/MKGlowFree/Editor/MKGlowFreeEditor.cs
/Assets/HNK models-20181105T175318Z-001/reeeeeeeeeee.anim
/Assets/HNK models-20181105T175318Z-001/eeeeeeeeeeeeeee.anim
/Assets/HNK models-20181105T175318Z-001/wwwwwwwwwwwwwwwwwww.anim
/Assets/HNK models-20181105T175318Z-001/q.anim
/Assets/HNK models-20181105T175318Z-001/lllllllllll.anim
/Assets/Editor/PackageManagerAssembly/PackageManagerAssembly.dll
/Assets/TDA CYBER BAES/cyber bae houppou.fbx
/Assets/TDA CYBER BAES/r.anim
/Assets/TDA CYBER BAES/cyber bae houppou (2).controller
/Assets/TDA CYBER BAES/d.anim
/Assets/TDA CYBER BAES/cyber bai .fbx
/Assets/TDA CYBER BAES/cyber bae.unity
/Assets/TDA CYBER BAES/cyber bae houppou (1).controller
/Assets/TDA CYBER BAES/wengs.fbx
/Assets/TDA CYBER BAES/BlenderMiko/Cube.prefab
/Assets/TDA CYBER BAES/Materials/Material1.006.mat
/Assets/TDA CYBER BAES/Materials/wingTopLight.mat
/Assets/TDA CYBER BAES/Materials/Highlight2.mat
/Assets/TDA CYBER BAES/Materials/wingMetal.mat
/Assets/TDA CYBER BAES/Materials/wingGears.mat
/Assets/TDA CYBER BAES/Materials/wingBolts.mat
/Assets/TDA CYBER BAES/Materials/face_MikuAp_b.mat
/Assets/TDA CYBER BAES/Materials/kami.mat
/Assets/TDA CYBER BAES/Materials/t002.mat
/Assets/TDA CYBER BAES/Materials/hyoj.mat
/Assets/TDA CYBER BAES/Materials/body00_MikuAp_b.mat
/Assets/TDA CYBER BAES/Materials/t005.mat
/Assets/TDA CYBER BAES/Materials/k_Asi2.mat
/Assets/TDA CYBER BAES/Materials/Eay.mat
/Assets/TDA CYBER BAES/Materials/wings4.mat
/Assets/TDA CYBER BAES/Materials/kao.mat
/Assets/TDA CYBER BAES/Materials/k_hika.mat
/Assets/TDA CYBER BAES/TDA CYBER BAES/wfngs.controller
/Assets/TDA CYBER BAES/TDA CYBER BAES/win.anim
/Assets/TDA CYBER BAES/TDA CYBER BAES/wfngs.fbx
/Assets/TDA CYBER BAES/TDA CYBER BAES/Cyber Bae Haku/t005.jpg
/Assets/TDA CYBER BAES/TDA CYBER BAES/Cyber Bae Haku/t002.bmp
/Assets/Pavo Studio/Muscle Animation Editor/Editor/PSReflectionFactory.cs
/Assets/Pavo Studio/Muscle Animation Editor/Editor/PSTabMuscle.cs
/Assets/Pavo Studio/Muscle Animation Editor/Editor/PSReflectionForUnity4.cs
/Assets/Pavo Studio/Muscle Animation Editor/Editor/PSLogger.cs
/Assets/Pavo Studio/Muscle Animation Editor/Editor/PSMuscleEditorWindow.cs
/Assets/Pavo Studio/Muscle Animation Editor/Editor/PSTabOption.cs
/Assets/Pavo Studio/Muscle Animation Editor/Editor/PSMuscleHandle.cs
/Assets/Pavo Studio/Muscle Animation Editor/Editor/PSMuscleDefine.cs
/Assets/Pavo Studio/Muscle Animation Editor/Editor/PSMuscleEditorUtil.cs
/Assets/Pavo Studio/Muscle Animation Editor/Editor/PSBaseReflection.cs
/Assets/Pavo Studio/Muscle Animation Editor/Editor/PSHandles.cs
/Assets/Pavo Studio/Muscle Animation Editor/Editor/PSReflectionForUnity510.cs
/Assets/Pavo Studio/Muscle Animation Editor/Editor/PSTab.cs
Comments

You must be logged in to comment. Login Now
Sigwyn 1542456527 ago

For me the animation is not working somehow.

0
a not so tryhard ghost 1541933051 ago

note: after deleting the editor folder, that's where detaching the blueprint comes in

0
TomatoChan 1541928026 ago

when i want to upload i see this : Error in euthanticating : An exception was caught when filling the model : The classes in the module cannot be loaded

0
LombaxG777 1541884549 ago

delete the editor folderit should fix it self if not its the SDK updating is slow so re-enter

0
a not so tryhard ghost 1541803944 ago

but...theres none on mine...

0
SPIKE2019 1541801345 ago

just delete the blueprint ppl. i got mine to work

0
Mojion 1541718899 ago

Those that are going to download this, make a new project for it. The mess this package makes oof.

0
BloodWork 1541694963 ago

Thanks for the model i love it. Had to fix alot to get it to work, also next time please rename the animations. The colliders to fly are broken, it just spins you around heh. But still i love the design.

0
PIE CRUST Author 1541657098 ago

I'm sorry I suck so much guys

0
PIE CRUST Author 1541657078 ago

aaaaaaaa

0
a not so tryhard ghost 1541640564 ago

aaaaaaaaaaaaa damned logging in through the settings wont work, and I did what pie said

0
PIE CRUST Author 1541638617 ago

and if it keeps not working delete the re-add the avatar discriptor

0
PIE CRUST Author 1541638576 ago

just click deatach

0
LeoPold 1541635103 ago

Tssssss no funciona

0
QuintessaTF 1541623927 ago

how to detatch the Pipeline blueprint

0
blacklightwiz 1541617462 ago

how do you detach the pipeline blueprint

0
PIE CRUST Author 1541608203 ago

cause it won't let me fix it myself

0
PIE CRUST Author 1541608179 ago

detach the pipeline blueprint

0
PIE CRUST Author 1541607679 ago

shit one second

0
PIE CRUST Author 1541607668 ago

wait really

0
BlackStartx 1541600847 ago

For "error in authenticating" did you guys mean the: "Uh oh! Something went wrong" page trying to upload the avatar

0
cocoa 1541583171 ago

error in authenticating :o

0
dal1231 1541577591 ago

error in authenticating: OK

0

Become a Part of the Leading VR Modeling & VRChat Network

Ready to immerse yourself in the exciting world of VRChat and 3D assets? At VRCMods, we're not just a community, we're a vibrant network of creators, innovators, and enthusiasts. Connect with fellow VRChat enthusiasts, access top-tier avatar commission services, comprehensive tutorials, and enjoy a wealth of free downloads - all with regular updates to keep you on the cutting edge.

Explore the Forum Join Us Now

Explore Accurate and Up-to-Date Tutorials for VRChat Avatars and 3D Modeling

Delve into our dedicated user-generated section, brimming with comprehensive and precise tutorials for everything VRChat Avatars and 3D modeling. Learn about the latest in 3D asset creation from a reliable and always up-to-date source, fostered by a community of skilled creators and enthusiasts.

Uncover Our Quality VRChat and 3D Modeling Tutorials