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Description
DELETE THE EDITOR FOLDER IN ASSETS
Assets (193 files inside Unity Package)
/Assets/Cosmic Shader.shader
/Assets/NoiseShader-master/NoiseShader-master/Assets/NoiseTest.cs
/Assets/NoiseShader-master/NoiseShader-master/Assets/GLSL/NoiseTest.shader
/Assets/summer hoppou/碧彩式_北方棲姫/kao.png
/Assets/summer hoppou/碧彩式_北方棲姫/kami.png
/Assets/summer hoppou/碧彩式_北方棲姫/hyoj.png
/Assets/earth_chan_by_0mgbellx3-dbyq6qq/earth chan/galaxy.jpg
/Assets/DancesEmotes/Dances/CaramellDansen.anim
/Assets/DancesEmotes/Emotes/Dab.anim
/Assets/DancesEmotes/Emotes/Flip_Off_HARD.anim
/Assets/mmd_tda__model_dl__collab___bts_aphmau_characters_by_catgamers199meow-dc68l16/BTS Aphmau Charaters/Aphmau Characters (Cat's part)/Lucinda BTS/tex/Other Skin Colors/3/body00_MikuAp_b.tga
/Assets/GPU Particles/CreateResetTexture.cs
/Assets/GPU Particles/Shaders/Editor/ResetInspector.cs
/Assets/GPU Particles/Shaders/Editor/VisualizerInspector.cs
/Assets/GPU Particles/Shaders/Editor/SimulatorInspector.cs
/Assets/unity-ItohikiShader-master/unity-ItohikiShader-master/Assets/ItohikiShader/Script/Itohiki.cs
/Assets/unity-ItohikiShader-master/unity-ItohikiShader-master/Assets/ItohikiShader/Script/KissReceiver.cs
/Assets/unity-ItohikiShader-master/unity-ItohikiShader-master/Assets/ItohikiShader/Script/ItohikiTarget.cs
/Assets/Assets/Texture2D/NAS Idle 2.anim
/Assets/Scholar Miku/Scholar Miku/tga/k_hika.png
/Assets/DynamicBone/Demo/DynamicBoneDemo1.cs
/Assets/DynamicBone/Scripts/DynamicBoneColliderBase.cs
/Assets/DynamicBone/Scripts/DynamicBone.cs
/Assets/DynamicBone/Scripts/DynamicBonePlaneCollider.cs
/Assets/DynamicBone/Scripts/DynamicBoneCollider.cs
/Assets/_tda_poker_girls___dl_now____by_yukiyame-dbdhtf7/TDA Poker Girl Miku/tga/4.png
/Assets/Shader/Shader/Editor/FlatLitToonInspectorCutout.cs
/Assets/HologramShader-master/Assets/Shaders/Hologram.shader
/Assets/HologramShader-master/HologramShader-master/Assets/Hologram/Editor/Layout.cs
/Assets/HologramShader-master/HologramShader-master/Assets/Hologram/Editor/HologramShaderGUI.cs
/Assets/HologramShader-master/HologramShader-master/Assets/Hologram/Editor/Foldout.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Utilities/CustomMotionTexture/ExampleWheelController.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/PostProcessingModelEditor.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/PostProcessingFactory.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/PostProcessingBehaviourEditor.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/PostProcessingMonitor.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/PostProcessingInspector.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Utils/ReflectionUtils.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Utils/EditorResources.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Utils/CurveEditor.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Utils/FxStyles.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Utils/EditorGUIHelper.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/PropertyDrawers/MinDrawer.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/PropertyDrawers/GetSetDrawer.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/PropertyDrawers/TrackballGroupDrawer.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Monitors/HistogramMonitor.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Monitors/WaveformMonitor.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Monitors/ParadeMonitor.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Monitors/VectorscopeMonitor.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Attributes/PostProcessingModelEditorAttribute.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Models/DefaultPostFxModelEditor.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Models/DitheringModelEditor.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Models/BloomModelEditor.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Models/GrainModelEditor.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Models/AmbientOcclusionModelEditor.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Models/FogModelEditor.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Models/ChromaticAberrationEditor.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Models/ScreenSpaceReflectionModelEditor.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Models/VignetteModelEditor.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Models/UserLutModelEditor.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Models/EyeAdaptationModelEditor.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Models/DepthOfFieldModelEditor.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Models/AntialiasingModelEditor.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Models/ColorGradingModelEditor.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Models/BuiltinDebugViewsEditor.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Editor/Models/MotionBlurModelEditor.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/PostProcessingModel.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/PostProcessingContext.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/PostProcessingProfile.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/PostProcessingBehaviour.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/PostProcessingComponent.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Components/BuiltinDebugViewsComponent.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Components/FogComponent.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Components/VignetteComponent.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Components/TaaComponent.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Components/UserLutComponent.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Components/ColorGradingComponent.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Components/DepthOfFieldComponent.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Components/BloomComponent.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Components/MotionBlurComponent.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Components/GrainComponent.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Components/EyeAdaptationComponent.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Components/FxaaComponent.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Components/ChromaticAberrationComponent.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Components/ScreenSpaceReflectionComponent.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Components/AmbientOcclusionComponent.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Components/DitheringComponent.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Utils/MaterialFactory.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Utils/GraphicsUtils.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Utils/ColorGradingCurve.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Utils/RenderTextureFactory.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Attributes/GetSetAttribute.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Attributes/MinAttribute.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Attributes/TrackballGroupAttribute.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Attributes/TrackballAttribute.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Models/MotionBlurModel.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Models/ColorGradingModel.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Models/ScreenSpaceReflectionModel.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Models/ChromaticAberrationModel.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Models/AmbientOcclusionModel.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Models/AntialiasingModel.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Models/VignetteModel.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Models/GrainModel.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Models/FogModel.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Models/BuiltinDebugViewsModel.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Models/DitheringModel.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Models/DepthOfFieldModel.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Models/BloomModel.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Models/UserLutModel.cs
/Assets/HologramShader-master/HologramShader-master/Assets/PostProcessing/Runtime/Models/EyeAdaptationModel.cs
/Assets/HologramShader-master/HologramShader-master/Assets/Demo/Scripts/AutoRotate.cs
/Assets/Animations/Bubbletop.anim
/Assets/Animations/Wave.anim
/Assets/Animations/twerk.anim
/Assets/Animations/head_spin.anim
/Assets/VRC-PoiyomiMasterToonShader-master/VRC-PoiyomiMasterToonShader-master/Editor/PoiMaster.cs
/Assets/ccc/tda_tattoo_body_texture_dl_by_felkus-dbehn2k.png
/Assets/ccc/Fliping_Sexy.anim
/Assets/ccc/muramasa_by_abyssleo-daa9mwe (1)/katana2.fbx
/Assets/ccc/muramasa_by_abyssleo-daa9mwe (1)/Bad Apple!!! (NGC 3.14 Electro - Dubstep Remix) VIP.mp3
/Assets/ccc/muramasa_by_abyssleo-daa9mwe (1)/katana3.fbx
/Assets/ccc/muramasa_by_abyssleo-daa9mwe (1)/katana1.fbx
/Assets/ccc/muramasa_by_abyssleo-daa9mwe (1)/muramasa/2a86c0a0.dds
/Assets/ccc/muramasa_by_abyssleo-daa9mwe (1)/muramasa/2a7f84a0.dds
/Assets/ccc/shaders_from_HL/shaders/Gem/GemExample/Scripts/DemoTimeOfDay.cs
/Assets/ccc/shaders_from_HL/shaders/Gem/GemExample/Scripts/Orbit.cs
/Assets/ccc/Materials/2a86c0a0.mat
/Assets/ccc/Materials/2a7f84a0.mat
/Assets/Yukio's Shaders/FurShader/FurScript/FurScript.cs
/Assets/Materials/body.mat
/Assets/Sir Miku by MomoiWorld/Sir Miku by MomoiWorld/T_texture/k_Asi2.png
/Assets/BENDI AND THE INK MACHINE MODEL PACK/BENDI AND THE INK MACHINE MODEL PACK/Boris/tga/face_MikuAp_b.tga
/Assets/Cubeds-Unity-Shaders-master/Assets/Cubed's Unity Shaders/Shaders/Flat Lit Toon.shader
/Assets/Cubeds-Unity-Shaders-master/Assets/Cubed's Unity Shaders/Editor/FlatLitToonLiteInspector.cs
/Assets/Cubeds-Unity-Shaders-master/Assets/Cubed's Unity Shaders/Editor/FlatLitToonInspector.cs
/Assets/Cubeds-Unity-Shaders-master/Assets/Editor/Instant Screenshot/ScreenshotTaker.cs
/Assets/_mmd_fnaf__plushtrap_dl_by_angie_doll-daqavz4/Plushtrap_by_Angie-Doll/toon/greytoon.bmp
/Assets/unity-pixelShader-master/unity-pixelShader-master/PixelShader/Assets/Codexus/Scripts/PixelEffect.cs
/Assets/_MK/MKGlowFree/MKGlowFree.cs
/Assets/_MK/MKGlowFree/Shader/Variants_SelectiveMode/Particle/MK_Particle Add.shader
/Assets/_MK/MKGlowFree/Shader/Variants_SelectiveMode/Illumin/MK_Illumin-Diffuse.shader
/Assets/_MK/MKGlowFree/Editor/MKGlowFreeIcon.png
/Assets/_MK/MKGlowFree/Editor/MKGlowFreeEditor.cs
/Assets/HNK models-20181105T175318Z-001/reeeeeeeeeee.anim
/Assets/HNK models-20181105T175318Z-001/eeeeeeeeeeeeeee.anim
/Assets/HNK models-20181105T175318Z-001/wwwwwwwwwwwwwwwwwww.anim
/Assets/HNK models-20181105T175318Z-001/q.anim
/Assets/HNK models-20181105T175318Z-001/lllllllllll.anim
/Assets/Editor/PackageManagerAssembly/PackageManagerAssembly.dll
/Assets/TDA CYBER BAES/cyber bae houppou.fbx
/Assets/TDA CYBER BAES/r.anim
/Assets/TDA CYBER BAES/cyber bae houppou (2).controller
/Assets/TDA CYBER BAES/d.anim
/Assets/TDA CYBER BAES/cyber bai .fbx
/Assets/TDA CYBER BAES/cyber bae.unity
/Assets/TDA CYBER BAES/cyber bae houppou (1).controller
/Assets/TDA CYBER BAES/wengs.fbx
/Assets/TDA CYBER BAES/BlenderMiko/Cube.prefab
/Assets/TDA CYBER BAES/Materials/Material1.006.mat
/Assets/TDA CYBER BAES/Materials/wingTopLight.mat
/Assets/TDA CYBER BAES/Materials/Highlight2.mat
/Assets/TDA CYBER BAES/Materials/wingMetal.mat
/Assets/TDA CYBER BAES/Materials/wingGears.mat
/Assets/TDA CYBER BAES/Materials/wingBolts.mat
/Assets/TDA CYBER BAES/Materials/face_MikuAp_b.mat
/Assets/TDA CYBER BAES/Materials/kami.mat
/Assets/TDA CYBER BAES/Materials/t002.mat
/Assets/TDA CYBER BAES/Materials/hyoj.mat
/Assets/TDA CYBER BAES/Materials/body00_MikuAp_b.mat
/Assets/TDA CYBER BAES/Materials/t005.mat
/Assets/TDA CYBER BAES/Materials/k_Asi2.mat
/Assets/TDA CYBER BAES/Materials/Eay.mat
/Assets/TDA CYBER BAES/Materials/wings4.mat
/Assets/TDA CYBER BAES/Materials/kao.mat
/Assets/TDA CYBER BAES/Materials/k_hika.mat
/Assets/TDA CYBER BAES/TDA CYBER BAES/wfngs.controller
/Assets/TDA CYBER BAES/TDA CYBER BAES/win.anim
/Assets/TDA CYBER BAES/TDA CYBER BAES/wfngs.fbx
/Assets/TDA CYBER BAES/TDA CYBER BAES/Cyber Bae Haku/t005.jpg
/Assets/TDA CYBER BAES/TDA CYBER BAES/Cyber Bae Haku/t002.bmp
/Assets/Pavo Studio/Muscle Animation Editor/Editor/PSReflectionFactory.cs
/Assets/Pavo Studio/Muscle Animation Editor/Editor/PSTabMuscle.cs
/Assets/Pavo Studio/Muscle Animation Editor/Editor/PSReflectionForUnity4.cs
/Assets/Pavo Studio/Muscle Animation Editor/Editor/PSLogger.cs
/Assets/Pavo Studio/Muscle Animation Editor/Editor/PSMuscleEditorWindow.cs
/Assets/Pavo Studio/Muscle Animation Editor/Editor/PSTabOption.cs
/Assets/Pavo Studio/Muscle Animation Editor/Editor/PSMuscleHandle.cs
/Assets/Pavo Studio/Muscle Animation Editor/Editor/PSMuscleDefine.cs
/Assets/Pavo Studio/Muscle Animation Editor/Editor/PSMuscleEditorUtil.cs
/Assets/Pavo Studio/Muscle Animation Editor/Editor/PSBaseReflection.cs
/Assets/Pavo Studio/Muscle Animation Editor/Editor/PSHandles.cs
/Assets/Pavo Studio/Muscle Animation Editor/Editor/PSReflectionForUnity510.cs
/Assets/Pavo Studio/Muscle Animation Editor/Editor/PSTab.cs
note: after deleting the editor folder, that's where detaching the blueprint comes in
0when i want to upload i see this : Error in euthanticating : An exception was caught when filling the model : The classes in the module cannot be loaded
0delete the editor folderit should fix it self if not its the SDK updating is slow so re-enter
0Those that are going to download this, make a new project for it. The mess this package makes oof.
0Thanks for the model i love it. Had to fix alot to get it to work, also next time please rename the animations. The colliders to fly are broken, it just spins you around heh. But still i love the design.
0aaaaaaaaaaaaa damned logging in through the settings wont work, and I did what pie said
0and if it keeps not working delete the re-add the avatar discriptor
0For "error in authenticating" did you guys mean the: "Uh oh! Something went wrong" page trying to upload the avatar
0Become a Part of the Leading VR Modeling & VRChat Network
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