UPDATE: Re added Dynamic Bones to the package. Always remember to load the scene.
Incinerator Update!: Blast away flesh eating beast with Reg's Incinerator!
- Can now fire his Incinerator Canon. Mapped to Handgun.
- Has two new emotes: Happy and Startled. Mapped to Victory and Rocknroll respectively.
-Reduced resistance to incineration to 0.
As the incinerator animation includes sound, you may get an problem when uploading if you are using the newest VRCSDK. You can either solve this by removing the ONSPAudioSource component on the AudioSource of the incinerator (located on the right arm in the hierarchy, under "Crematory Canon") or, you could download this other one: https://mega.nz/#!F2AH3L7T!Trcj4SssZL0eYSEUOJFNEWdLZs41wdo0CAOQMyUqBBs
-Download the cubeshaders and of course the vrcsdk if you don't have one. (vrcsdk first, then cubeshaders)
-After importing the avatar, be sure to run the scene. The scene looks like a white cube with black edges, it is usually located within the assets folder of the avatar. It should also be named after the avatar.
Yeah, I'm having the same problem (i think) as cream. Whenever I press "build & publish," it goes through with the whole "future proofing your content" stuff. But nothing happens after it's done future proofing the content.0 Reply
No dynamic bone scripts are included with the model. Please add them. For those who want to get them to work, find a torrent of the Unity asset Dynamic Bones (unless you really want to waste 20 bucks) and add it to your project before adding the model.0 Reply
I re Downloaded it and the cape is still frozen :/ I didn't see dynamic bones in the file either0 Reply