From the Splatoon inspired anime "Made in Abyss." Now you can be the Abyss' very own Astro boy who's balls are nothing mechanical. Comes with dynamic bones for the cape and hair, tracking eyes, and mouth movement.
UPDATE: Re added Dynamic Bones to the package. Always remember to load the scene.
Incinerator Update!: Blast away flesh eating beast with Reg's Incinerator!
Patch Notes:
Reg -
- Can now fire his Incinerator Canon. Mapped to Handgun.
- Has two new emotes: Happy and Startled. Mapped to Victory and Rocknroll respectively.
Mitty-
-Reduced resistance to incineration to 0.
As the incinerator animation includes sound, you may get an problem when uploading if you are using the newest VRCSDK. You can either solve this by removing the ONSPAudioSource component on the AudioSource of the incinerator (located on the right arm in the hierarchy, under "Crematory Canon") or, you could download this other one:
https://mega.nz/#!F2AH3L7T!Trcj4SssZL0eYSEUOJFNEWdLZs41wdo0CAOQMyUqBBs
Before Uploading:
-Download the cubeshaders and of course the vrcsdk if you don't have one. (vrcsdk first, then cubeshaders)
-After importing the avatar, be sure to run the scene. The scene looks like a white cube with black edges, it is usually located within the assets folder of the avatar. It should also be named after the avatar.
CubeShaders:
https://vrcmods.com/reqs/cubedunityshaders.unitypackage
Assets (72 files inside Unity Package)
/Assets/DynamicBone/Demo/DynamicBoneDemo1.cs
/Assets/DynamicBone/Scripts/DynamicBoneColliderBase.cs
/Assets/DynamicBone/Scripts/DynamicBone.cs
/Assets/DynamicBone/Scripts/DynamicBonePlaneCollider.cs
/Assets/DynamicBone/Scripts/DynamicBoneCollider.cs
/Assets/Particle Ingredient Pack/ShurikenEffectEditor/csShurikenEffectEditor.cs
/Assets/Particle Ingredient Pack/ShurikenEffectEditor/csShurikenEffectChanger.cs
/Assets/Particle Ingredient Pack/Script/csDemoScenceControl.cs
/Assets/Particle Ingredient Pack/Script/csMouseOrbit.cs
/Assets/Particle Ingredient Pack/Script/csRotate.cs
/Assets/Particle Ingredient Pack/Script/csSpiral.cs
/Assets/Particle Ingredient Pack/Script/csColorChangerinSampleScene.cs
/Assets/Particle Ingredient Pack/Script/csParticleMake.cs
/Assets/Reg/Reg.fbx
/Assets/Reg/RegIncinirator.ogg
/Assets/Reg/Point light.prefab
/Assets/Reg/Audio Source.prefab
/Assets/Reg/Reg.unity
/Assets/Reg/Prefabs/par_center_alpha.prefab
/Assets/Reg/Prefabs/parline_add.prefab
/Assets/Reg/Prefabs/laser1_alpha.prefab
/Assets/Reg/Prefabs/ring1_add.prefab
/Assets/Reg/Prefabs/wind1.prefab
/Assets/Reg/Prefabs/Particle revolver.prefab
/Assets/Reg/Prefabs/laser1_add.prefab
/Assets/Reg/Prefabs/par_center_add.prefab
/Assets/Reg/Prefabs/laser1_alpha (1).prefab
/Assets/Reg/Prefabs/thunder2_add.prefab
/Assets/Reg/Prefabs/par_center_add (1).prefab
/Assets/Reg/Textures/GeneratedAtlasBake720998602.png
/Assets/Reg/Animations/Happy.anim
/Assets/Reg/Animations/Reg (1) 1.controller
/Assets/Reg/Animations/RegOverides.overrideController
/Assets/Reg/Animations/Reg (1) 2.controller
/Assets/Reg/Animations/Reg (1).controller
/Assets/Reg/Animations/Startled.anim
/Assets/Reg/Animations/Incinerator.anim
/Assets/Reg/Materials/GeneratedAtlasBake720998602.mat
/Assets/KTK_Laser_Effects_Volume1/Textures/Eff_Texture_AtlasSet1.png
/Assets/KTK_Laser_Effects_Volume1/Textures/Eff_par_1.png
/Assets/KTK_Laser_Effects_Volume1/Textures/Eff_laser_line_8.png
/Assets/KTK_Laser_Effects_Volume1/Materials/Eff_par_1_add.mat
/Assets/KTK_Laser_Effects_Volume1/Materials/Eff_Texture_AtlasSet1_alpha.mat
/Assets/KTK_Laser_Effects_Volume1/Materials/Eff_laser_line_8_add.mat
/Assets/KTK_Laser_Effects_Volume1/Materials/Eff_laser_line_8_alpha.mat
/Assets/KTK_Laser_Effects_Volume1/Materials/Eff_Texture_AtlasSet1_add.mat
/Assets/KTK_Laser_Effects_Volume1/Script/LaserController2D.cs
/Assets/KTK_Laser_Effects_Volume1/Script/ButtonControler.cs
/Assets/KTK_Laser_Effects_Volume1/Script/DestroyObj.cs
/Assets/KTK_Laser_Effects_Volume1/Script/LaserController.cs
/Assets/KTK_Laser_Effects_Volume1/Script/UvScroll.cs
/Assets/Cubeds-Unity-Shaders-master/Assets/Cubed's Unity Shaders/Shaders/Flat Lit Toon.shader
/Assets/Cubeds-Unity-Shaders-master/Assets/Cubed's Unity Shaders/Editor/FlatLitToonInspector.cs
/Assets/Cubeds-Unity-Shaders-master/Assets/Editor/Instant Screenshot/ScreenshotTaker.cs
/Assets/Particle Attractor by Moonflower Carnivore/Scripts/particleAttractorLinear.cs
/Assets/Particle Attractor by Moonflower Carnivore/Scripts/rotation.cs
/Assets/Particle Attractor by Moonflower Carnivore/Scripts/particleAttractorSelf.cs
/Assets/Particle Attractor by Moonflower Carnivore/Scripts/particleAttractorMove.cs
/Assets/Particle Attractor by Moonflower Carnivore/Scripts/particleAttractorSpherical.cs
/Assets/Pavo Studio/Muscle Animation Editor/Editor/PSReflectionFactory.cs
/Assets/Pavo Studio/Muscle Animation Editor/Editor/PSTabMuscle.cs
/Assets/Pavo Studio/Muscle Animation Editor/Editor/PSReflectionForUnity4.cs
/Assets/Pavo Studio/Muscle Animation Editor/Editor/PSLogger.cs
/Assets/Pavo Studio/Muscle Animation Editor/Editor/PSMuscleEditorWindow.cs
/Assets/Pavo Studio/Muscle Animation Editor/Editor/PSTabOption.cs
/Assets/Pavo Studio/Muscle Animation Editor/Editor/PSMuscleHandle.cs
/Assets/Pavo Studio/Muscle Animation Editor/Editor/PSMuscleDefine.cs
/Assets/Pavo Studio/Muscle Animation Editor/Editor/PSMuscleEditorUtil.cs
/Assets/Pavo Studio/Muscle Animation Editor/Editor/PSBaseReflection.cs
/Assets/Pavo Studio/Muscle Animation Editor/Editor/PSHandles.cs
/Assets/Pavo Studio/Muscle Animation Editor/Editor/PSReflectionForUnity510.cs
/Assets/Pavo Studio/Muscle Animation Editor/Editor/PSTab.cs