Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3
Replaced the retired Avatars 2.0 descriptor with an Avatars 3.0 descriptor, viewpoint at 2.665 m in world (eye level) (the measured model height). Animation layers and expressions are at SDK3 defaults and may need manual setup.
Resized the avatar to 1.8 m
Root scale changed from 1.3 to 0.822 (a 0.632x adjustment) so the avatar stands 1.8 m tall. In Unity, tweak the scale to your preference - we default to 1.8 m (about the size of an average human male). The viewpoint is stored in root-local space, so eye height scales with it.
Comments
Hi dear. I noticed when downloading your models that they don't have bones in the wings and tails. I've been sad because I can't animate them for a movie shoot that we're trying to do on vr. Is it possible to add bones to the wings and tail please? ty so much :D
0Now I can make my D&D character a reality, thank you
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