Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/Harlequin/harlequinfinal.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/harlequinfinal-VRCMods.prefab' and ready-to-open scene 'Assets/harlequinfinal-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Harlequin/Fight Idle.dae' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.685 m in world (eye level), derived from the measured model height. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 0.991x root scale.
Resized the avatar to 1.8 m
The new prefab overrides the model root's scale, from 0.009 to 0.991, so the avatar stands 1.8 m tall. In Unity, tweak the scale to your preference - we default to 1.8 m (about the size of an average human male).
Comments
Can you possibly make a avatar of a tiny spider
0No probs, and uh, didn't mean to assume anything about the uh, characters... >->;
0Thanks bro, "he" probably looks better without makeup anyways
0Heck, looked back at the Models Resource page, just realized it's Mr. Crow, not Harles, she's not there....-.https://www.models-resource.com/pc_computer/unrealtournament2004/model/3936/
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