'THIS SHADER HAS BEEN UPDATED: https://vrcmods.com/item/4202-ReroStandard-A-Standard-shader-hack-for-VRChat-UPDATE-
Standard is honestly one of the most complex, impressive shaders Unity has to offer.
It is the gold-standard for lighting accurately and efficiently.
The main downside to using standard is that VRChat world lighting is often not optimal for Standard shader to shine.
Specular highlights don't work in baked light and reflections don't work without a probe.
I've taken it upon myself to fix that.
This is a literal hack for Standard shader that adds VRChat world specific features like simulated light and reflection fall-back.
I've added a few quality of life features as well but for the most part it is literally standard shader. All standard shader assets were acquired through Unity at https://unity3d.com/get-unity/download/archive
Feature list:
All Standard features are fully functional
Toon light settings
Specular and Metalic workflow support
Adjustable lighting
Simulated light direction for lighting in baked light worlds with no real-time lights
Reflection options.
If "Use Reflection Probe" is checked but there is no probe in the world the shader will reflect the Fallback Cubemap that you set
If "Use Reflection Probe" is disabled the shader will always reflect your Fallback Cubemap
Color multiplied detail texture for selective coloring
I mean it's more or less just standard :v)
After some interesting interactions with how reflections are handled I've pushed a change that dims the reflections based on avg world light intensity.
Added the ability to tint the shadows. I've found a lot of baked light worlds to have very boring white or grey ambient lighting so this would allow you to still stylize your shadows there.
Pushed an update that may fix the oddity. Not sure though. The way the ramp is being handled has changed from previous iterations to more accurately represent Standard's lighting model so saturation may be from that. I'll have to do more testing with more environments to know for sure.
How many of us hoped the model was the thing being uploaded before reading the title.. Lord do I love that Half-Mask That's a really interesting Shader and would most certainly come in handy with the current lighting of VRC, nice work