THIS SHADER HAS BEEN UPDATED: 
https://vrcmods.com/item/4202-ReroStandard-A-Standard-shader-hack-for-VRChat-UPDATE-  Standard is honestly one of the most complex, impressive shaders Unity has to offer.  
 It is the gold-standard for lighting accurately and efficiently. 
 The main downside to using standard is that VRChat world lighting is often not optimal for Standard shader to shine. 
 Specular highlights don't work in baked light and reflections don't work without a probe.   
 I've taken it upon myself to fix that.   
 This is a literal hack for Standard shader that adds VRChat world specific features like simulated light and reflection fall-back. 
 I've added a few quality of life features as well but for the most part it is literally standard shader. All standard shader assets were acquired through Unity at   
https://unity3d.com/get-unity/download/archive    Here is a short video and photo album of its features 
https://imgur.com/a/5nxa4de    Feature list: 
 All Standard features are fully functional 
 Toon light settings 
 Specular and Metalic workflow support 
 Adjustable lighting 
 Simulated light direction for lighting in baked light worlds with no real-time lights   
 Reflection options. 
 If "Use Reflection Probe" is checked but there is no probe in the world the shader will reflect the Fallback Cubemap that you set 
 If "Use Reflection Probe" is disabled the shader will always reflect your Fallback Cubemap   
 Color multiplied detail texture for selective coloring 
 I mean it's more or less just standard :v)   
 For any issues contact me on discord: Rero#9097