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Description


'420 smoke it bro.

Instructions:

  • Make sure you use the prefab, which comes with the particle effects.
  • You need attach the blunt using a fixed joint attached to the wrist, otherwise your smoke and fire particles may be upside-down.
  • Fixed joint instructions here:

You could also add a Rigidbody and freeze rotation on the X or Z axis on the blunt so that the smoke always faces upwards

  • You can also attach the VRC_IKFollower to the blunt. I'm not sure how to use it, but it's in the VRCSDK docs!'
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verycoolgamer88241354 1572763104 ago

***

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jcgurtler 1556342226 ago

Waiting for the giant blunt without weed inside smh

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hustleman Author 1555696892 ago

@Joltze Woops, your's has a particle system, but the direction isn't always facing up. If you hold your joint upside-down the smoke falls downwards.

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hustleman Author 1555696602 ago

@Joltze Your joint is broken in Unity 2017: "Shader error: failed to open source file: 'FlatLitToonCore.cginc'. Your model also has sharp edges, and the mouth-end is just flat. You're also missing a particle system for the smoke as well.

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Joltze 1555691957 ago

mines better

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