Giant blunt joint with weed inside
Description
'420 smoke it bro.
Instructions:
- Make sure you use the prefab, which comes with the particle effects.
- You need attach the blunt using a fixed joint attached to the wrist, otherwise your smoke and fire particles may be upside-down.
- Fixed joint instructions here:
You could also add a Rigidbody and freeze rotation on the X or Z axis on the blunt so that the smoke always faces upwards
- You can also attach the VRC_IKFollower to the blunt. I'm not sure how to use it, but it's in the VRCSDK docs!'
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Comments
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0Waiting for the giant blunt without weed inside smh
0@Joltze Woops, your's has a particle system, but the direction isn't always facing up. If you hold your joint upside-down the smoke falls downwards.
0@Joltze Your joint is broken in Unity 2017: "Shader error: failed to open source file: 'FlatLitToonCore.cginc'. Your model also has sharp edges, and the mouth-end is just flat. You're also missing a particle system for the smoke as well.
0mines better
0