Once you have imported the package in to your project you will find a folder inside the Asset one named "GestureManager", there you will find the prefab you need to drop in to the scene.
Drop the prefab in to your scene and whenever you will enter in PlayMode the script will aim for the first active avatar that has an VRC_AvatarDescriptor with at least one controller override.
With this script you can easly test your combination of gesture in Unity ;D For any feedback fell free to contact me on Discord: BlackStartx#6593
Thanks to everyone who tested my script:
- NayuVRC (Also for helping me with the Thumb ;3) - F0X1Y - Jack owo
This script is kinda huge... Made this thing myself, with just creating an override and applying it in playmode and then deleting states and adding some through the EditorWindow
@LaLaLaend Uh, right now I think the most probable cause is that you already have a script whit a class called "GestureManager" in your project, but maybe I'm wrong. If you want you can text me on discord (BlackStartx#6593) and I'll help you to fix the problem ^-^
@Sergeant Mason, @Issa Bird, @Niyah, @Superjesse1, @floppiiiThanks a lot you all guys ^-^ I'm happy to hear that my script is saving you time or is helping :3
When i put the script in the project i can't use the playmode and says ''All compiler errors have to be fixed before you can enter playmode'' and i if i delete the folder it back to work '-'
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