GESTURES:
F2 = Pistol
F7 = LMG
F8 = Open the Headguard
[EXTRA WITH HEADLESS BLENDER FILE!!!]
WARNING: Currently, The guns are not be able to fire at the moment. + Large textures file size.
File Compressed from 276 MB to 77 MB and divided into 2 parts
37MB and 40MB
Credits :
Auditor for SFM Tachanka Model
FiL0S0V for GMod Putin Model
=Known Issue=
Q: His helmet and boots are purple.
A: Try to use "Flat lit toon lite Double sided" Shader.
Q: I saw that your models hips and pelvis angle showing a warning is it fine to continue?
A: Yes , I already override Idle Animation so there is nothing to care about.
Q: In bone configure Menu there is an error from spine.
A: Just Ignore it.
@sokonogomi New VRchat SDK does not allow MeshCollider. I investigated and found there is a MeshCollider in the icon. So, just delete its component.We don't use it.
I try to upload it but it just keep telling me "the following component types are found on the avatar and will be removed by the client MeshCollider" and i stuck there, I don't find any MeshCollider, need some help please
5 of 5 free downloads left today.Sign up to get 100 downloads per day for free.
Auto-fixed version available2 fixes applied37.8 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)The original scene (Assets/Tachanka/Tachanka.prefab) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/Tachanka-VRCMods.prefab' and ready-to-open scene 'Assets/Tachanka-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Tachanka/Tachanka FBX.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.15 m in world (eye level), derived from the rig's head bone. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 0.058x root scale.
Added multi-avatar upload instructionsThe package contains 2 avatar roots, but binary scene data cannot be faithfully separated by the server-side patcher. Assets/VRCMods-Upload-Instructions.txt identifies the generated primary prefab and explains how to migrate each remaining root in Unity.
Comments
@sokonogomi New VRchat SDK does not allow MeshCollider. I investigated and found there is a MeshCollider in the icon. So, just delete its component.We don't use it.
0I try to upload it but it just keep telling me "the following component types are found on the avatar and will be removed by the client MeshCollider" and i stuck there, I don't find any MeshCollider, need some help please
0There seems to be a problem with the meshcollider, it says that it's going to remove the meshcollider and won't let me publish
0I know this is a late reply, but shouldn't Tachanka's pistol be GSh-18
0how do i put the texture on jQuery32106718299541390471_1541816554818
0@SmolBoi read in the description.
0No textures in the file, everything is just gray
0I tried that but it made the whole model pink, I'm not good with unity :(
0@meredin360 Download the double sided shader in the description(in the lowest line) and apply to helmet and boots material.
0where does one get the shader to fix the head and boots being pink?
0can you post a video on how to do this im stupid
0MY LORD MY KING
0@Lzparalyze If Cats blender plugin have an update with fully support to SFM Model. I will upload to VRCMods Again.
0can you make Mute please that would be awesomeand ALL HAIL LORD TACHANKA!!!!
0Lord!!!
0lord tachanka
0LMG MOUNTED AND LOADED
0