Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/Hank_Avatar/Hank Hill scene.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/Hank Hill scene-VRCMods.prefab' and ready-to-open scene 'Assets/Hank Hill scene-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Hank_Avatar/hank_.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.685 m in world (eye level), derived from the rig's head bone. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 0.963x root scale.
Resized the avatar to 1.8 m
The new prefab overrides the model root's scale, from 1 to 0.963, so the avatar stands 1.8 m tall. In Unity, tweak the scale to your preference - we default to 1.8 m (about the size of an average human male).
Comments
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0Went through all the pages from today 12.06.2020 Yuss every single ******* page xd and this is what the last one was... took me 1 hr ish to do and i got some models aswell if you see this Please apprecheate my efforts xd.
0Your character must be more than 6 characters long
0fbi hands up
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