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McDonald's Mac Tonight (Armed Version) Screenshot McDonald's Mac Tonight (Armed Version) Screenshot McDonald's Mac Tonight (Armed Version) Screenshot McDonald's Mac Tonight (Armed Version) Screenshot
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1K Total Downloads

24.6K Total Views

Asset Type VRChat Avatars

File Type Unity Package

Description


Armed version of the McDonald's Mac Tonight playermodel from sven coop with sven coop animations.

*Comes with 2 scene files, one for PC and one for Quest

*Requires Unity 2017 (Unity 2017.4.15f1)

*Optimized for Full-Body-Tracking

~>Unity Scene files inside the "Moonman Assets" folder

~> Weapons Included:

Dual Akimbo Mini Uzi

Mini Uzi (Stock extended)

M134 Gatling Gun

~> Custom Emotes for both standing and sitting for desktop users; and gesture triggerable by doing keystrokes: Shift+(F1-F8).
~> For VR users, you can access the triggers by toggling the "rocknroll" hand gesture (firing gesture for all weapons), "thumbsup" (deploy Gatling Gun/descend in fly-mode), "victory/peace" gesture (deploy Dual Mini Uzi), "finger gun" gesture (deploy Mini Uzi, disable flying piano mode), "fingerpoint" gesture (reload weapon/steep ascend in fly-mode), "fist" (trigger music) and "hand open" (to reset the gesture)

Credits: https://gamebanana.com/skins/153924

Assets (300 files inside Unity Package)


/Assets/Moonman Assets/Magnification.shader
/Assets/Moonman Assets/Mac Tonight Quest.unity
/Assets/Moonman Assets/decal.shader
/Assets/Moonman Assets/ParticlesLight.prefab
/Assets/Moonman Assets/Mac Tonight.unity
/Assets/Moonman Assets/KriptoFX/MeshEffect/PostEffects/Mobile/ME_DistortionAndBloom.cs
/Assets/Moonman Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/ME_RenderTextureUtility_FPS.cs
/Assets/Moonman Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/ME_MinAttribute_FPS.cs
/Assets/Moonman Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/ME_ImageEffectHelper_FPS.cs
/Assets/Moonman Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/Editor/ME_MinDrawer.cs
/Assets/Moonman Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/Editor/ME_EditorGUIHelper.cs
/Assets/Moonman Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/Editor/ME_FieldFinder.cs
/Assets/Moonman Assets/KriptoFX/MeshEffect/PostEffects/PC/Bloom/ME_Bloom.cs
/Assets/Moonman Assets/KriptoFX/MeshEffect/PostEffects/PC/Bloom/Editor/ME_BloomEditor.cs
/Assets/Moonman Assets/KriptoFX/MeshEffect/PostEffects/PC/Bloom/Editor/ME_BloomGraphDrawer.cs
/Assets/Moonman Assets/KriptoFX/MeshEffect/Materials/Effect17/SourceBlood.mat
/Assets/Moonman Assets/KriptoFX/MeshEffect/Materials/Effect17/Hit Decal.mat
/Assets/Moonman Assets/KriptoFX/MeshEffect/Materials/Effect17/DropsBlot 4.mat
/Assets/Moonman Assets/KriptoFX/MeshEffect/Shaders/ME_Slime.shader
/Assets/Moonman Assets/KriptoFX/MeshEffect/Shaders/Editor/ME_CustomShaderGUI.cs
/Assets/Moonman Assets/KriptoFX/MeshEffect/Shaders/Editor/ME_CustomMaterialInspectorParticle.cs
/Assets/Moonman Assets/KriptoFX/MeshEffect/DemoResources/Scripts/ME_FPS.cs
/Assets/Moonman Assets/KriptoFX/MeshEffect/DemoResources/Scripts/ME_RealtimeReflection.cs
/Assets/Moonman Assets/KriptoFX/MeshEffect/DemoResources/Scripts/ME_DemoGUI.cs
/Assets/Moonman Assets/KriptoFX/MeshEffect/DemoResources/Scripts/ME_MouseOrbit.cs
/Assets/Moonman Assets/KriptoFX/MeshEffect/Scripts/ME_ParticleTrails.cs
/Assets/Moonman Assets/KriptoFX/MeshEffect/Scripts/ME_ParticleGravityPoint.cs
/Assets/Moonman Assets/KriptoFX/MeshEffect/Scripts/ME_CustomPostEffectIgnore.cs
/Assets/Moonman Assets/KriptoFX/MeshEffect/Scripts/ME_LightCurves.cs
/Assets/Moonman Assets/KriptoFX/MeshEffect/Scripts/ME_TrailRendererNoise.cs
/Assets/Moonman Assets/KriptoFX/MeshEffect/Scripts/ME_MeshMaterialEffect.cs
/Assets/Moonman Assets/KriptoFX/MeshEffect/Scripts/PSMeshRendererUpdater.cs
/Assets/Moonman Assets/KriptoFX/MeshEffect/Scripts/ME_ParticleCollisionDecal.cs
/Assets/Moonman Assets/KriptoFX/MeshEffect/Scripts/Helpers/ME_AnimatorEvents.cs
/Assets/Moonman Assets/KriptoFX/MeshEffect/Scripts/Helpers/ME_EffectSettingColor.cs
/Assets/Moonman Assets/KriptoFX/MeshEffect/Scripts/Helpers/ME_ColorHelper.cs
/Assets/Moonman Assets/KriptoFX/MeshEffect/Scripts/Editor/ME_LayerUtilsDistortion.cs
/Assets/Moonman Assets/KriptoFX/MeshEffect/Scripts/Editor/MeshRendererEditor.cs
/Assets/Moonman Assets/Audios/UZI reload R 2.ogg
/Assets/Moonman Assets/Audios/uzi stock extend sound.wav
/Assets/Moonman Assets/Audios/minigun shoot.ogg
/Assets/Moonman Assets/Audios/reload.wav
/Assets/Moonman Assets/Audios/minigun shoot end.ogg
/Assets/Moonman Assets/Audios/uzi shoot.wav
/Assets/Moonman Assets/Audios/gift_pickup.wav
/Assets/Moonman Assets/Audios/uzi shoot end.ogg
/Assets/Moonman Assets/Audios/gatling gun spin down.ogg
/Assets/Moonman Assets/Audios/draw.wav
/Assets/Moonman Assets/Audios/UZI reload R.ogg
/Assets/Moonman Assets/Audios/half life 2 death sound.ogg
/Assets/Moonman Assets/Audios/gatling gun spin up.wav
/Assets/Moonman Assets/Audios/UZI reload L.ogg
/Assets/Moonman Assets/Cubed's Unity Shaders/UnityChan/SplashScreen/Scripts/SplashScreen.cs
/Assets/Moonman Assets/Cubed's Unity Shaders/UnityChan/Scripts/IKCtrlRightHand.cs
/Assets/Moonman Assets/Cubed's Unity Shaders/UnityChan/Scripts/RandomWind.cs
/Assets/Moonman Assets/Cubed's Unity Shaders/UnityChan/Scripts/CameraController.cs
/Assets/Moonman Assets/Cubed's Unity Shaders/UnityChan/Scripts/SpringManager.cs
/Assets/Moonman Assets/Cubed's Unity Shaders/UnityChan/Scripts/FaceUpdate.cs
/Assets/Moonman Assets/Cubed's Unity Shaders/UnityChan/Scripts/IdleChanger.cs
/Assets/Moonman Assets/Cubed's Unity Shaders/UnityChan/Scripts/SpringCollider.cs
/Assets/Moonman Assets/Cubed's Unity Shaders/UnityChan/Scripts/SpringBone.cs
/Assets/Moonman Assets/Cubed's Unity Shaders/UnityChan/Scripts/ThirdPersonCamera.cs
/Assets/Moonman Assets/Cubed's Unity Shaders/UnityChan/Scripts/AutoBlink.cs
/Assets/Moonman Assets/Cubed's Unity Shaders/UnityChan/Scripts/AutoBlinkforSD.cs
/Assets/Moonman Assets/Cubed's Unity Shaders/UnityChan/Scripts/UnityChanControlScriptWithRgidBody.cs
/Assets/Moonman Assets/Cubed's Unity Shaders/Shaders/Flat Lit Toon.shader
/Assets/Moonman Assets/Cubed's Unity Shaders/Editor/FlatLitToonInspector.cs
/Assets/Moonman Assets/Cubed's Unity Shaders/Editor/FlatLitToonLite/FlatLitToonLiteInspector.cs
/Assets/Moonman Assets/Cubed's Unity Shaders/Editor/FlatLitToonLite/FlatLitToonLiteCutoutInspector.cs
/Assets/Moonman Assets/Animations/G36C Stock Deploy.overrideController
/Assets/Moonman Assets/Animations/Glock reload left animated.anim
/Assets/Moonman Assets/Animations/MP5 Reload Hand Anim.anim
/Assets/Moonman Assets/Animations/Glock Reload Right anim.overrideController
/Assets/Moonman Assets/Animations/Glock Reload Left anim.overrideController
/Assets/Moonman Assets/Animations/Glock reload Right animated.anim
/Assets/Moonman Assets/Animations/G36C Stock Deploy Anim.anim
/Assets/Moonman Assets/Animations/ciws spindown.overrideController
/Assets/Moonman Assets/Animations/HGRUNT_Prone_Fwd.anim
/Assets/Moonman Assets/Animations/Machine Gun Bullet Spread Over Time.controller
/Assets/Moonman Assets/Animations/Uzi Bullet Spread Over Time.controller
/Assets/Moonman Assets/Animations/Colt 45 Shoot Anim.anim
/Assets/Moonman Assets/Animations/Colt45 Shoot.overrideController
/Assets/Moonman Assets/Animations/hgrsven_walk_R.anim
/Assets/Moonman Assets/Animations/ciws shoot.anim
/Assets/Moonman Assets/Animations/Machine Gun Deviation Anim.anim
/Assets/Moonman Assets/Animations/MP5 Reload Hand Anim.overrideController
/Assets/Moonman Assets/Animations/Uzi Deviation Anim.anim
/Assets/Moonman Assets/Materials/Sven MP5 Flash.mat
/Assets/Moonman Assets/Materials/laserbeam 1.bmp
/Assets/Moonman Assets/Materials/HL Tracer Tex.png
/Assets/Moonman Assets/Materials/Moonman_Head.bmp
/Assets/Moonman Assets/Materials/MP5 Flash.png
/Assets/Moonman Assets/Materials/shell_smallarms_b.bmp
/Assets/Moonman Assets/Materials/ju_cloud_body.png
/Assets/Moonman Assets/Materials/Material #55.mat
/Assets/Moonman Assets/Materials/M136.mat
/Assets/Moonman Assets/Materials/gloves 2 white.png
/Assets/Moonman Assets/Materials/IceNorm1.png
/Assets/Moonman Assets/Materials/ChromeGlass.bmp
/Assets/Moonman Assets/Materials/shell_9mm.bmp
/Assets/Moonman Assets/Materials/Moonman_Body.bmp
/Assets/Moonman Assets/Materials/BloodSplatter.png
/Assets/Moonman Assets/Materials/HL Tracer.mat
/Assets/Moonman Assets/Materials/9mm Toon.mat
/Assets/Moonman Assets/Materials/piano_chair_black.png
/Assets/Moonman Assets/Materials/Moonman Atlas.png
/Assets/Moonman Assets/Materials/shell_556.bmp
/Assets/Moonman Assets/Materials/stockstuff-damaged.bmp
/Assets/Moonman Assets/Materials/PV-MA_M136.bmp
/Assets/Moonman Assets/Materials/gripetc-damaged.bmp
/Assets/Moonman Assets/Materials/belt links.mat
/Assets/Moonman Assets/Materials/gloves 3.mat
/Assets/Moonman Assets/Materials/Uzi.mat
/Assets/Moonman Assets/Materials/Black Gloves.mat
/Assets/Moonman Assets/Materials/piano_chair-diffuse black.mat
/Assets/Moonman Assets/Materials/piano_diff.mat
/Assets/Moonman Assets/Materials/SparkParticle.tif
/Assets/Moonman Assets/Materials/w_minigun.png
/Assets/Moonman Assets/Materials/mainmap-damaged.bmp
/Assets/Moonman Assets/Materials/Moonman_Misc.bmp
/Assets/Moonman Assets/Materials/curout.mat
/Assets/Moonman Assets/Materials/piano_chair.png
/Assets/Moonman Assets/Materials/Cut Out Tex.mat
/Assets/Moonman Assets/Materials/Moonman_Hands.bmp
/Assets/Moonman Assets/Materials/shell_smallarms_c.bmp
/Assets/Moonman Assets/Materials/Material #116.mat
/Assets/Moonman Assets/Materials/CF Uzi.mat
/Assets/Moonman Assets/Materials/w_minigun_normal.png
/Assets/Moonman Assets/Materials/PV-UZI.bmp
/Assets/Moonman Assets/Materials/shot5.bmp
/Assets/Moonman Assets/Materials/556 NATO Toon.mat
/Assets/Moonman Assets/Materials/piano_chair-diffuse.mat
/Assets/Moonman Assets/Materials/piano_diff_black.png
/Assets/Moonman Assets/Materials/WFX_T_Debris Generic.tga
/Assets/Moonman Assets/Materials/WFX_T_StretchPalet A8.png
/Assets/Moonman Assets/Materials/M134.mat
/Assets/Moonman Assets/Materials/IceRGB.png
/Assets/Moonman Assets/Materials/Uzi 2.mat
/Assets/Moonman Assets/Materials/piano_diff.tga
/Assets/Moonman Assets/Materials/Default.mat
/Assets/Moonman Assets/Materials/piano_diff black.mat
/Assets/Moonman Assets/Materials/muzzleflash1001.png
/Assets/Moonman Assets/Materials/WFX_T_SmokeLoopAlpha.tga
/Assets/Moonman Assets/Materials/tracer.mat
/Assets/Moonman Assets/Materials/Spark2Particle.mat
/Assets/Moonman Assets/Materials/Kobra_ret.dds
/Assets/Moonman Assets/Materials/blood1.bmp
/Assets/Moonman Assets/Materials/Uzi 1.mat
/Assets/Moonman Assets/InventorySysPrefabEdited/Animations/Controller Animations/Inv_Ctrl_Disable.controller
/Assets/Moonman Assets/InventorySysPrefabEdited/Animations/Controller Animations/Inv_Ctrl_Enable.controller
/Assets/Moonman Assets/InventorySysPrefabEdited/Animations/Controller Animations/AK Semi FireSelect.anim
/Assets/Moonman Assets/InventorySysPrefabEdited/Animations/Controller Animations/Fireselector Semi.controller
/Assets/Moonman Assets/InventorySysPrefabEdited/Animations/Controller Animations/Inv_Anim_Enable.anim
/Assets/Moonman Assets/InventorySysPrefabEdited/Animations/Controller Animations/Fireselector Auto.controller
/Assets/Moonman Assets/InventorySysPrefabEdited/Animations/Controller Animations/Inv_Anim_Disable.anim
/Assets/Moonman Assets/InventorySysPrefabEdited/Animations/Controller Animations/AK Auto FireSelect.anim
/Assets/Moonman Assets/InventorySysPrefabEdited/Editor/InvRemapper.cs
/Assets/Moonman Assets/KY_effects/Mesh/Materials/unnamed.mat
/Assets/Moonman Assets/WarFX muzzleshit/Desktop/Materials/Misc/WFX_M_StretchPalet.mat
/Assets/Moonman Assets/WarFX muzzleshit/Desktop/Materials/Impacts/WFX_M_Impact Smoke.mat
/Assets/Moonman Assets/WarFX muzzleshit/Desktop/Materials/Impacts/WFX_M_Impact Debris.mat
/Assets/Moonman Assets/WarFX muzzleshit/Demo/Assets/WFX_Demo_New.cs
/Assets/Moonman Assets/WarFX muzzleshit/Demo/Assets/CFX_AutoStopLoopedEffect.cs
/Assets/Moonman Assets/WarFX muzzleshit/Demo/Assets/CFX_Demo_RotateCamera.cs
/Assets/Moonman Assets/WarFX muzzleshit/Demo/Assets/CFX_Demo_RandomDir.cs
/Assets/Moonman Assets/WarFX muzzleshit/Demo/Assets/WFX_Demo.cs
/Assets/Moonman Assets/WarFX muzzleshit/Demo/Assets/CFX_Demo_Translate.cs
/Assets/Moonman Assets/WarFX muzzleshit/Demo/Assets/WFX_Demo_RandomDir.cs
/Assets/Moonman Assets/WarFX muzzleshit/Demo/Assets/WFX_Demo_Wall.cs
/Assets/Moonman Assets/WarFX muzzleshit/Demo/Assets/WFX_Demo_DeleteAfterDelay.cs
/Assets/Moonman Assets/WarFX muzzleshit/Spawn System/CFX_SpawnSystem.cs
/Assets/Moonman Assets/WarFX muzzleshit/Shaders/WFX_S Particle Add A8.shader
/Assets/Moonman Assets/WarFX muzzleshit/Editor/CFX_SpawnSystemEditor.cs
/Assets/Moonman Assets/WarFX muzzleshit/Scripts/CFX_LightIntensityFade.cs
/Assets/Moonman Assets/WarFX muzzleshit/Scripts/WFX_LightFlicker.cs
/Assets/Moonman Assets/WarFX muzzleshit/Scripts/WFX_BulletHoleDecal.cs
/Assets/Moonman Assets/WarFX muzzleshit/Scripts/CFX_AutoDestructShuriken.cs
/Assets/Moonman Assets/Standard Assets/ParticleSystems/Shaders/PriorityParticleAlpha.shader
/Assets/Moonman Assets/Standard Assets/ParticleSystems/Scripts/Explosive.cs
/Assets/Moonman Assets/Standard Assets/ParticleSystems/Scripts/AfterburnerPhysicsForce.cs
/Assets/Moonman Assets/Standard Assets/ParticleSystems/Scripts/ExplosionFireAndDebris.cs
/Assets/Moonman Assets/Standard Assets/ParticleSystems/Scripts/WaterHoseParticles.cs
/Assets/Moonman Assets/Standard Assets/ParticleSystems/Scripts/ExplosionPhysicsForce.cs
/Assets/Moonman Assets/Standard Assets/ParticleSystems/Scripts/FireLight.cs
/Assets/Moonman Assets/Standard Assets/ParticleSystems/Scripts/ParticleSystemMultiplier.cs
/Assets/Moonman Assets/Standard Assets/ParticleSystems/Scripts/SmokeParticles.cs
/Assets/Moonman Assets/Standard Assets/ParticleSystems/Scripts/Hose.cs
/Assets/Moonman Assets/Standard Assets/ParticleSystems/Scripts/ExtinguishableParticleSystem.cs
/Assets/Moonman Assets/Standard Assets/CrossPlatformInput/Scripts/VirtualInput.cs
/Assets/Moonman Assets/Standard Assets/CrossPlatformInput/Scripts/Joystick.cs
/Assets/Moonman Assets/Standard Assets/CrossPlatformInput/Scripts/TouchPad.cs
/Assets/Moonman Assets/Standard Assets/CrossPlatformInput/Scripts/MobileControlRig.cs
/Assets/Moonman Assets/Standard Assets/CrossPlatformInput/Scripts/ButtonHandler.cs
/Assets/Moonman Assets/Standard Assets/CrossPlatformInput/Scripts/CrossPlatformInputManager.cs
/Assets/Moonman Assets/Standard Assets/CrossPlatformInput/Scripts/TiltInput.cs
/Assets/Moonman Assets/Standard Assets/CrossPlatformInput/Scripts/AxisTouchButton.cs
/Assets/Moonman Assets/Standard Assets/CrossPlatformInput/Scripts/InputAxisScrollbar.cs
/Assets/Moonman Assets/Standard Assets/CrossPlatformInput/Scripts/PlatformSpecific/StandaloneInput.cs
/Assets/Moonman Assets/Standard Assets/CrossPlatformInput/Scripts/PlatformSpecific/MobileInput.cs
/Assets/Moonman Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/FirstPersonController.cs
/Assets/Moonman Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/HeadBob.cs
/Assets/Moonman Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/MouseLook.cs
/Assets/Moonman Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/RigidbodyFirstPersonController.cs
/Assets/Moonman Assets/Standard Assets/Characters/ThirdPersonCharacter/Scripts/ThirdPersonCharacter.cs
/Assets/Moonman Assets/Standard Assets/Characters/ThirdPersonCharacter/Scripts/AICharacterControl.cs
/Assets/Moonman Assets/Standard Assets/Characters/ThirdPersonCharacter/Scripts/ThirdPersonUserControl.cs
/Assets/Moonman Assets/Standard Assets/Characters/RollerBall/Scripts/BallUserControl.cs
/Assets/Moonman Assets/Standard Assets/Characters/RollerBall/Scripts/Ball.cs
/Assets/Moonman Assets/Standard Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs
/Assets/Moonman Assets/Standard Assets/Utility/WaypointCircuit.cs
/Assets/Moonman Assets/Standard Assets/Utility/WaypointProgressTracker.cs
/Assets/Moonman Assets/Standard Assets/Utility/CameraRefocus.cs
/Assets/Moonman Assets/Standard Assets/Utility/SimpleMouseRotator.cs
/Assets/Moonman Assets/Standard Assets/Utility/AutoMoveAndRotate.cs
/Assets/Moonman Assets/Standard Assets/Utility/EventSystemChecker.cs
/Assets/Moonman Assets/Standard Assets/Utility/AlphaButtonClickMask.cs
/Assets/Moonman Assets/Standard Assets/Utility/DragRigidbody.cs
/Assets/Moonman Assets/Standard Assets/Utility/SimpleActivatorMenu.cs
/Assets/Moonman Assets/Standard Assets/Utility/AutoMobileShaderSwitch.cs
/Assets/Moonman Assets/Standard Assets/Utility/ObjectResetter.cs
/Assets/Moonman Assets/Standard Assets/Utility/PlatformSpecificContent.cs
/Assets/Moonman Assets/Standard Assets/Utility/CurveControlledBob.cs
/Assets/Moonman Assets/Standard Assets/Utility/LerpControlledBob.cs
/Assets/Moonman Assets/Standard Assets/Utility/TimedObjectActivator.cs
/Assets/Moonman Assets/Standard Assets/Utility/FOVKick.cs
/Assets/Moonman Assets/Standard Assets/Utility/FollowTarget.cs
/Assets/Moonman Assets/Standard Assets/Utility/FPSCounter.cs
/Assets/Moonman Assets/Standard Assets/Utility/ParticleSystemDestroyer.cs
/Assets/Moonman Assets/Standard Assets/Utility/SmoothFollow.cs
/Assets/Moonman Assets/Standard Assets/Utility/DynamicShadowSettings.cs
/Assets/Moonman Assets/Standard Assets/Utility/TimedObjectDestructor.cs
/Assets/Moonman Assets/Standard Assets/Utility/ActivateTrigger.cs
/Assets/Moonman Assets/Standard Assets/Utility/ForcedReset.cs
/Assets/Moonman Assets/Moonman/Mac Gatlinggun Deploy.anim
/Assets/Moonman Assets/Moonman/Mac Dual Uzi Deploy.anim
/Assets/Moonman Assets/Moonman/T-Pose.anim
/Assets/Moonman Assets/Moonman/Mac Reload.anim
/Assets/Moonman Assets/Moonman/Moon_Prone.anim
/Assets/Moonman Assets/Moonman/SAINT PEPSI - ENJOY YOURSELF (Music Video REUPLOAD).mp3
/Assets/Moonman Assets/Moonman/Moonman_Fist.anim
/Assets/Moonman Assets/Moonman/Moon_run_SW.anim
/Assets/Moonman Assets/Moonman/Mac Shoot.anim
/Assets/Moonman Assets/Moonman/Moon_walk_NE.anim
/Assets/Moonman Assets/Moonman/Gmod Dance.anim
/Assets/Moonman Assets/Moonman/Dual Uzi Desktop Aim Mode.anim
/Assets/Moonman Assets/Moonman/Moon_walkback.anim
/Assets/Moonman Assets/Moonman/Moon_runback.anim
/Assets/Moonman Assets/Moonman/Moon_crawl.anim
/Assets/Moonman Assets/Moonman/Moon_walk_NW.anim
/Assets/Moonman Assets/Moonman/Moon_walk_SE.anim
/Assets/Moonman Assets/Moonman/Moon_run_NE.anim
/Assets/Moonman Assets/Moonman/Moon_crouch.anim
/Assets/Moonman Assets/Moonman/Minigun Shoot.anim
/Assets/Moonman Assets/Moonman/enjoy yourself dance music.ogg
/Assets/Moonman Assets/Moonman/Moon_walk.anim
/Assets/Moonman Assets/Moonman/Moon_crawl_R.anim
/Assets/Moonman Assets/Moonman/Moon_run_SE.anim
/Assets/Moonman Assets/Moonman/Moon_run_NW.anim
/Assets/Moonman Assets/Moonman/dryfire1.wav
/Assets/Moonman Assets/Moonman/MacTonight_Override.overrideController
/Assets/Moonman Assets/Moonman/Moon_idle.anim
/Assets/Moonman Assets/Moonman/Moon_run.anim
/Assets/Moonman Assets/Moonman/Normal VR Aim Mode.anim
/Assets/Moonman Assets/Moonman/Moon_walk_SW.anim
/Assets/Moonman Assets/Moonman/MacTonight Piano.overrideController
/Assets/Moonman Assets/Moonman/Gatling Gun Desktop Aim Mode.anim
/Assets/Moonman Assets/Moonman/Turn On Flying Piano Mode.anim
/Assets/Moonman Assets/Moonman/Moon_sit.anim
/Assets/Moonman Assets/Moonman/Mac Tonight- Clock Tower.mp3
/Assets/Moonman Assets/Moonman/MacTonight_SitOverride.overrideController
/Assets/Moonman Assets/Moonman/MacTonight Piano Anim.anim
/Assets/Moonman Assets/Moonman/Moon_Jump.anim
/Assets/Moonman Assets/Moonman/Mac Single Uzi Deploy.anim
/Assets/Moonman Assets/Moonman/mac tonight spawn sound.ogg
/Assets/Moonman Assets/Moonman/Die (Turn Off Flying Piano).anim
/Assets/Moonman Assets/Moonman/Materials/Moonman Pants.mat
/Assets/Moonman Assets/Moonman/Materials/Moonman Shades.mat
/Assets/Moonman Assets/Moonman/Materials/Cloud.mat
/Assets/Moonman Assets/Moonman/Materials/Moonman Gloves.mat
/Assets/Moonman Assets/Moonman/Materials/Moonman Shades Quest.mat
/Assets/Moonman Assets/Moonman/Materials/Moonman Suit.mat
/Assets/Moonman Assets/Moonman/Materials/Moonman Head.mat
/Assets/Moonman Assets/Moonman/Materials/Moonman Atlas Quest.mat
/Assets/Moonman Assets/Moonman/Materials/Moonman Atlas.mat
/Assets/Moonman Assets/Models/Uzi Empty Mag Dropped.FBX
/Assets/Moonman Assets/Models/CF Gatlinggun.FBX
/Assets/Moonman Assets/Models/Uzi Empty Mag.FBX
/Assets/Moonman Assets/Models/556 casing.FBX
/Assets/Moonman Assets/Models/link 762 nato.FBX
/Assets/Moonman Assets/Models/piano_chair.FBX
/Assets/Moonman Assets/Models/CF Mini Uzi.FBX
/Assets/Moonman Assets/Models/9mm shell.FBX
/Assets/Moonman Assets/Models/Moon Man.fbx
/Assets/Moonman Assets/Models/Uzi.FBX
/Assets/Moonman Assets/Models/M134.FBX
/Assets/Moonman Assets/Models/FluffyCloud.fbx
/Assets/Moonman Assets/Models/piano.FBX
/Assets/Moonman Assets/Models/SM_ky_quad_centerRot.fbx
/Assets/Moonman Assets/Models/Moonman.FBX
/Assets/Moonman Assets/Models/candy.FBX
Comments

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acyiz 1588365672 ago

do i just have to import it and upload it?

2
Jujuju 1585287990 ago

this is my lifestyle, but corona has taken it from me. Atleast i still have chicken

2
mcbbm59485 1584355618 ago

ty all works now

1
Kringus 1668873749 ago

Does this still work?

0
zionomania_yt 1611915688 ago

Time to raid servers with this

0
willis8080 1585712420 ago

He's ready to kick some ass.

0
NeganVR 1584387546 ago

sex

0

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