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Black Mesa HECU Marines Avatar Pack V2 Screenshot
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1.8K Total Downloads

43.5K Total Views

Asset Type VRChat Avatars

File Type Unity Package

Description


Hazardous Environment Combat Unit (HECU) Marines from Black Mesa. This package contains 3 avatars ready for upload, one standard Black Mesa HECU soldier, one with a red beret carrying an MP5 that has a working Eotech red dot sight on it, and one Cpl. Adrian Shephard model.

Triggers:

~> For desktop users, you can access the triggers via the emote menu.

~> For VR users, you can access the triggers by doing the "rocknroll" hand gesture (fires the gun), "thumbsup" (deploys a tactical wrench on the left hand), and "handgun" gesture (fires the grenade launcher)

Credits:

~> Black Mesa HECU Marines models & textures from the Black Mesa devs: https://www.facebook.com/BlackMesaDevs/ (Official facebook page)

~> H&K MP5 with an underbarrel M203 model & textures by iiopn from gamebanana: https://gamebanana.com/skins/130957

~> Adrian Shephard playermodel from Garry's mod: https://steamcommunity.com/sharedfiles/filedetails/?id=105684099, created by: https://steamcommunity.com/profiles/76561198008297400

Assets (376 files inside Unity Package)


/Assets/adrian shephard.prefab
/Assets/HECU red beret.prefab
/Assets/HECU Asset Files/HECU red beret.unity
/Assets/HECU Asset Files/Corporal Adrian Shephard.unity
/Assets/HECU Asset Files/Black Mesa Standard HECU.unity
/Assets/HECU Asset Files/MantisLODEditor/Common/Mantis_Mesh.cs
/Assets/HECU Asset Files/MantisLODEditor/Common/MantisLODEditorOnline.cs
/Assets/HECU Asset Files/MantisLODEditor/Editor/InnerMantisLODEditorOnline.cs
/Assets/HECU Asset Files/DistanceTool/DistanceTool.cs
/Assets/HECU Asset Files/DistanceTool/Editor/DistanceToolEditor.cs
/Assets/HECU Asset Files/DistanceTool/Editor/DistanceToolMenu.cs
/Assets/HECU Asset Files/Snail/Marker/Components/Editor/SnailMarkerEditor.cs
/Assets/HECU Asset Files/Snail/Marker/AnimationGenerator/SnailMarkerAnimationCreator.cs
/Assets/HECU Asset Files/Snail/Marker/AnimationGenerator/Editor/SnailMarkerAnimationCreatorEditor.cs
/Assets/HECU Asset Files/mp5a3/eotech(Clone)_Quality_70.asset
/Assets/HECU Asset Files/mp5a3/mp5a3 tactical.FBX
/Assets/HECU Asset Files/mp5a3/mp5a3.FBX
/Assets/HECU Asset Files/mp5a3/Materials/frame.bmp
/Assets/HECU Asset Files/mp5a3/Materials/main_map.bmp
/Assets/HECU Asset Files/mp5a3/Materials/RSTOCK_MAP.bmp
/Assets/HECU Asset Files/mp5a3/Materials/EOD_MAP.bmp
/Assets/HECU Asset Files/mp5a3/Materials/Material_Base_Color.bmp
/Assets/HECU Asset Files/mp5a3/Materials/RSTOCK_MAP.mat
/Assets/HECU Asset Files/mp5a3/Materials/Material_Normal_OpenGL.bmp
/Assets/HECU Asset Files/mp5a3/Materials/base.mat
/Assets/HECU Asset Files/mp5a3/Materials/LONG_MAP.bmp
/Assets/HECU Asset Files/mp5a3/Materials/lense2_c 1.mat
/Assets/HECU Asset Files/mp5a3/Materials/LONG_MAP.mat
/Assets/HECU Asset Files/mp5a3/Materials/lense2_b.bmp
/Assets/HECU Asset Files/mp5a3/Materials/eotech_ret.mat
/Assets/HECU Asset Files/mp5a3/Materials/Material_Base_Color.mat
/Assets/HECU Asset Files/mp5a3/Materials/base.bmp
/Assets/HECU Asset Files/mp5a3/Materials/frame.mat
/Assets/HECU Asset Files/mp5a3/Materials/lense2_c.mat
/Assets/HECU Asset Files/mp5a3/Materials/main_map.mat
/Assets/HECU Asset Files/mp5a3/Materials/eotech_ret.bmp
/Assets/HECU Asset Files/mp5a3/Materials/EOD_MAP.mat
/Assets/HECU Asset Files/mp5a3/Materials/lense2_c.bmp
/Assets/HECU Asset Files/DynamicBone/Demo/GameController.cs
/Assets/HECU Asset Files/DynamicBone/Scripts/DynamicBone.cs
/Assets/HECU Asset Files/DynamicBone/Scripts/DynamicBoneCollider.cs
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/FPSDisplay.cs
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Manager.cs
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/color correction ramp.png
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/NoiseAndGrain.png
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/VignetteMask.png
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/NoiseEffectScratch.png
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/HexShape.psd
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/SphereShape.psd
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/RandomVectors.png
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/MotionBlurJitter.png
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/NoiseEffectGrain.png
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/NoiseEffectShaderRGB.shader
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/EdgeDetectNormals.shader
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/SepiaToneEffect.shader
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ConvertDepth.shader
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/CameraMotionBlurDX11.shader
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ChromaticAberrationShader.shader
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ContrastComposite.shader
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrectionSelective.shader
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/VortexEffect.shader
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/GlobalFog.shader
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrection3DLut.shader
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrectionEffect.shader
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/VignettingShader.shader
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/MotionBlurClear.shader
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/NoiseEffectShaderYUV.shader
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/CreaseApply.shader
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/CameraMotionBlur.shader
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/MotionBlur.shader
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/SSAOShader.shader
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrectionCurves.shader
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/BlurEffectConeTaps.shader
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/NoiseAndGrain.shader
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrectionCurvesSimple.shader
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/NoiseAndGrainDX11.shader
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/Tonemapper.shader
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/SunShaftsComposite.shader
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ScreenSpaceAmbientObscurance.shader
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/SimpleClear.shader
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/BlendModesOverlay.shader
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/FisheyeShader.shader
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/GrayscaleEffect.shader
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/TwirlEffect.shader
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/SSAA.shader
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/DLAA.shader
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/FXAA2.shader
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/FXAAPreset3.shader
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/NFAA.shader
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/FXAA3Console.shader
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/FXAAPreset2.shader
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/Contrast Stretch/Luminance.shader
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/Contrast Stretch/Apply.shader
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/Contrast Stretch/MinMaxReduction.shader
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/Contrast Stretch/Adaptation.shader
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/DepthOfFieldScatter.shader
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/SeparableBlur.shader
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/DepthOfFieldDX11.shader
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/TiltShiftHdrLensBlur.shader
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/SeparableWeightedBlurDof34.shader
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/DepthOfField34.shader
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/Bokeh34.shader
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/MultiPassHollywoodFlares.shader
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BrightPassFilter2.shader
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BlendOneOne.shader
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BrightPassFilter.shader
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/SeparableBlurPlus.shader
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/Blend.shader
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/LensFlareCreate.shader
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/MobileBloom.shader
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BlendForBloom.shader
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/MobileBlur.shader
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BlurAndFlares.shader
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/SepiaTone.cs
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/VignetteAndChromaticAberration.cs
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Antialiasing.cs
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/TiltShift.cs
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/MotionBlur.cs
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ImageEffectBase.cs
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/BloomAndFlares.cs
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Blur.cs
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Grayscale.cs
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Triangles.cs
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Twirl.cs
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Quads.cs
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/PostEffectsHelper.cs
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Tonemapping.cs
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ColorCorrectionCurves.cs
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/BloomOptimized.cs
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ContrastStretch.cs
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Fisheye.cs
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Vortex.cs
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ScreenSpaceAmbientOcclusion.cs
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ImageEffects.cs
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ColorCorrectionLookup.cs
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ScreenSpaceAmbientObscurance.cs
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/EdgeDetection.cs
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Bloom.cs
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/PostEffectsBase.cs
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/SunShafts.cs
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/DepthOfField.cs
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/GlobalFog.cs
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ContrastEnhance.cs
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/CameraMotionBlur.cs
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/DepthOfFieldDeprecated.cs
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/BlurOptimized.cs
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ColorCorrectionRamp.cs
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/NoiseAndScratches.cs
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ScreenOverlay.cs
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/CreaseShading.cs
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/NoiseAndGrain.cs
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/DepthOfFieldEditor.cs
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/AntialiasingEditor.cs
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/NoiseAndGrainEditor.cs
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/VignetteAndChromaticAberrationEditor.cs
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/EdgeDetectionEditor.cs
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/CreaseShadingEditor.cs
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/ColorCorrectionCurvesEditor.cs
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/TonemappingEditor.cs
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/CameraMotionBlurEditor.cs
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/SunShaftsEditor.cs
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/DepthOfFieldDeprecatedEditor.cs
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/BloomEditor.cs
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/ColorCorrectionLookupEditor.cs
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/BloomAndFlaresEditor.cs
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Pixelation/PixelationEffect.cs
/Assets/HECU Asset Files/Pixelation-Effect-master/Assets/Pixelation/PixelationEffectMask.cs
/Assets/HECU Asset Files/hoppou/beret.FBX
/Assets/HECU Asset Files/hoppou/Materials/Material #81.mat
/Assets/HECU Asset Files/hoppou/Materials/Shades.mat
/Assets/HECU Asset Files/hoppou/Materials/commander glass.mat
/Assets/HECU Asset Files/hoppou/Materials/beret.mat
/Assets/HECU Asset Files/hoppou/Materials/marine_shades_glass 1.bmp
/Assets/HECU Asset Files/hoppou/Materials/Shades glass.mat
/Assets/HECU Asset Files/_Creepy_Cat/3D Games Effects Pack Free/Example_02/InstanceExample.cs
/Assets/HECU Asset Files/Machine Pistol/Models/MachinePistol.FBX
/Assets/HECU Asset Files/FireExplosionVFX/Scripts/FxSplash.cs
/Assets/HECU Asset Files/FireExplosionVFX/Scripts/LaunchEffect.cs
/Assets/HECU Asset Files/Cubed's Unity Shaders/UnityChan/SplashScreen/Scripts/SplashScreen.cs
/Assets/HECU Asset Files/Cubed's Unity Shaders/UnityChan/Scripts/IKCtrlRightHand.cs
/Assets/HECU Asset Files/Cubed's Unity Shaders/UnityChan/Scripts/RandomWind.cs
/Assets/HECU Asset Files/Cubed's Unity Shaders/UnityChan/Scripts/CameraController.cs
/Assets/HECU Asset Files/Cubed's Unity Shaders/UnityChan/Scripts/SpringManager.cs
/Assets/HECU Asset Files/Cubed's Unity Shaders/UnityChan/Scripts/FaceUpdate.cs
/Assets/HECU Asset Files/Cubed's Unity Shaders/UnityChan/Scripts/IdleChanger.cs
/Assets/HECU Asset Files/Cubed's Unity Shaders/UnityChan/Scripts/SpringCollider.cs
/Assets/HECU Asset Files/Cubed's Unity Shaders/UnityChan/Scripts/SpringBone.cs
/Assets/HECU Asset Files/Cubed's Unity Shaders/UnityChan/Scripts/ThirdPersonCamera.cs
/Assets/HECU Asset Files/Cubed's Unity Shaders/UnityChan/Scripts/AutoBlink.cs
/Assets/HECU Asset Files/Cubed's Unity Shaders/UnityChan/Scripts/AutoBlinkforSD.cs
/Assets/HECU Asset Files/Cubed's Unity Shaders/UnityChan/Scripts/UnityChanControlScriptWithRgidBody.cs
/Assets/HECU Asset Files/Cubed's Unity Shaders/Editor/FlatLitToonInspector.cs
/Assets/HECU Asset Files/bms hecu/hecu_prone_fwd.FBX
/Assets/HECU Asset Files/bms hecu/mp5_6round burst.wav
/Assets/HECU Asset Files/bms hecu/hecu_signal_advance.FBX
/Assets/HECU Asset Files/bms hecu/hecu_sit_reload.anim
/Assets/HECU Asset Files/bms hecu/wrench.FBX
/Assets/HECU Asset Files/bms hecu/HECUSittingOverride.overrideController
/Assets/HECU Asset Files/bms hecu/hecu_crouch.FBX
/Assets/HECU Asset Files/bms hecu/hecu_sit_regroup.FBX
/Assets/HECU Asset Files/bms hecu/hecu_runback.FBX
/Assets/HECU Asset Files/bms hecu/hecu_mp5melee.anim
/Assets/HECU Asset Files/bms hecu/HECUOverrideEmpty 2.overrideController
/Assets/HECU Asset Files/bms hecu/hecu_sprint.FBX
/Assets/HECU Asset Files/bms hecu/hecu_sit_cower.FBX
/Assets/HECU Asset Files/bms hecu/hecu_sit_shootmp5.anim
/Assets/HECU Asset Files/bms hecu/hecu_mp5shoot.anim
/Assets/HECU Asset Files/bms hecu/hecu_sit.FBX
/Assets/HECU Asset Files/bms hecu/mp5_reload.wav
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Comments

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Some Serb 1568366717 ago

I somehow get "Failed-Network Failure" or somethin like that.

0
Coffee 1521232683 ago

If anyone is getting the error that says "the following component type is found on the avatar and will be removed by the client: ONSPAudioSource" this might help. Find all of the audio sources in the scene (they're all on gun related objects), and on each of them you have to delete the ONSP Audio Source component in the inspector tab. The audio source is still there and you should be able to upload it now.

0
PonySaurus Rex Author 1521168777 ago

I'm guessing that u'r still using the older vrchat sdk correct? cuz afaik the new updated one just ignores that error... but ye... if that error pops up just remove the ONSPAudioSource script thing

0
hajlakan 1521154003 ago

Looked around for a good hour before i found that the "Wilhelm scream" was messing it up.Thankfully now it works perfectly

0
simpop 1521148265 ago

find what the sound is attached to and you will find it,

0
hajlakan 1521145936 ago

"The following component types are found on the Avatar and will be removed by client: ONSPAudioSource" Dear god, how do i fix this, it's driving me insane

0
HaveFun 1521137706 ago

I like it

0
PonySaurus Rex Author 1521112606 ago

Yeah it's possible I can port some stormtrooper models off of gmod. But, yeah I can probably do that some other time...

0
Weso2222222222222 1521111541 ago

Great model can you do a stormtrooper with there gun and emotes to them and maybe do darthvader with his lightsaber

0
PonySaurus Rex Author 1521082130 ago

thanks! you can unhide and hide different meshes to whatever u want the avatar to look like

0
haddsman 1521081618 ago

awesome job, everything works and it looks great!

0
PonySaurus Rex Author 1521065921 ago

I updated it, that should work fine now

0
haddsman 1521051381 ago

scene files don't seem to work fam

0

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