Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/REMchina.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/REMkeras-VRCMods.prefab' and ready-to-open scene 'Assets/REMkeras-VRCMods.unity' instead: a prefab of the avatar model 'Assets/REM/REM.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.49 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 1.057x root scale.
Added multi-avatar upload instructions
The package contains 2 avatar roots, but binary scene data cannot be faithfully separated by the server-side patcher. Assets/VRCMods-Upload-Instructions.txt identifies the generated primary prefab and explains how to migrate each remaining root in Unity.
Comments
It seems the fingers are super messed up, and the mouth clips with some expressions! other than that I love the model.
0heyman1231 do you use cube shaders? if you have, what you need to do is go to assets folder open REM2 and then open Materials folder. After that, select the generatedAtlasbake.Next, go to the inspector, go to outline mode, select none.
0https://i.imgur.com/jEvhu3g.pngwhat is this?
0now if only i could get my hands on mmd subaru but alas i dont know the pass
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