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Description
'-- REQUIRES MODIFIED SDK, DYNAMIC BONES, AND CUBEDPARADOX'S UNITY SHADERS/FLAT LIT TOON. THIS AVATAR IS OVER THE 20K POLY LIMIT. --
Cubed's Unity Shaders: https://github.com/cubedparadox/Cubeds-Unity-Shaders
Hello! First VRCMods upload, try to go easy on me. ^^'
This avatar comes with a cute little plushie that lays on your head and that you can take off in a gesture!! Feel free to take it off of your head if you please, but you can keep the gesture on if you'd like.
This avatar also includes:
Face Emotes/Gestures
Dynamic bones in the hair/tail/ears/plushie (HAIR DYNAMIC BONES CAN BE KINDA SCUFFED)
Seperate materials for the eyes (feel free to change the color or change them to both a solid color!)
Colliders on the hands for pushing around the hair/ears/tail and the plushy on a gesture!! <3
fullbody should work okay in this avatar, if not, me vewy sowwy ~
best to be used in VR, desktop use is still fine though!~
Also feel free to change the size, but be sure to change the avatar descriptor to fit a different height. <3 (she smol!)
If interested in commissions or anything like that, feel free to message me on discord.
I made an account just to say this is my favorite avatar ever. I optimized her (2 mats, cat has 1), added emissions, trail renderers in her fingers, songs, and dances. Thank you so much uwu! My edit: https://imgur.com/ZjcBKgf
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Auto-fixed version available1 fix applied18.7 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)The original scene (Assets/Fox Cutie/Fox Cutie with Visemes and Eyetracking.prefab) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/Fox Cutie with Visemes and Eyetracking-VRCMods.prefab' and ready-to-open scene 'Assets/Fox Cutie with Visemes and Eyetracking-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Fox Cutie/Fox Cutie with Visemes and Eyetracking.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 0.428 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 0.775x root scale.
Comments
SDK 3 or 2 ?
0i can't even upload it, it says "prefab.unity3d does not exist" :////
0Os outros vão conseguir ver??
0im gonna be that guy ahem "***"
0I made an account just to say this is my favorite avatar ever. I optimized her (2 mats, cat has 1), added emissions, trail renderers in her fingers, songs, and dances. Thank you so much uwu! My edit: https://imgur.com/ZjcBKgf
0Its that the great model creator uwu! Daaaam im your biggest fan, sign my shader pls!
0:0 me like
0Ty! <3
0Nice
0