Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/_CustomAvatar.prefab) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/_CustomAvatar-VRCMods.prefab' and ready-to-open scene 'Assets/_CustomAvatar-VRCMods.unity' instead: a prefab of the avatar model 'Assets/VRCSDK/Examples/Sample Assets/Animation/tpose-new.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 0.275 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 0.07x root scale.
Added multi-avatar upload instructions
The package contains 155 avatar roots, but binary scene data cannot be faithfully separated by the server-side patcher. Assets/VRCMods-Upload-Instructions.txt identifies the generated primary prefab and explains how to migrate each remaining root in Unity.
Comments
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0where did you get this model from originally
0Do I need to apply Shaders & Dynamic Bones?
0nice job, the eyes are a really easy fix by the way! Just have to add them to the exclusions on the dynamic bone where the head was the root.
0