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Auto-fixed version available2 fixes applied11.1 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)The original scene (Assets/Avatars/TomatoGuy/source/OPENME.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/OPENME-VRCMods.prefab' and ready-to-open scene 'Assets/OPENME-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Avatars/TomatoGuy/source/TomatoHead Without pickaxe.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.685 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 1.034x root scale.
Resized the avatar to 1.8 mThe new prefab overrides the model root's scale, from 0.4 to 1.034, so the avatar stands 1.8 m tall. In Unity, tweak the scale to your preference - we default to 1.8 m (about the size of an average human male).
Comments
to all that are having problems with spine you need to have spine 5 not 2 or 1
0Fixed the upload hav'nt been able to get eyes right
0mine said that it wont upload becuase upperchest is mapped but if i unmap it it wont upload because there is no spine connection
0Uploads Fine for me ill have a look in to the eyes
0model wont upload and eyes are bugged.
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