Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Created a Unity scene for the avatar
The package contained no .unity scene and no .prefab. Created 'Assets/Rappy-VRCMods.unity': a scene with the avatar model 'Assets/Rag Rappy/Rappy.fbx' placed in it and a VRChat SDK3 Avatar Descriptor on its root, with the viewpoint at 1.685 m in world (eye level), derived from the rig's head bone. Open this scene in Unity to upload the avatar.
Added a VRChat Avatar Descriptor
Attached a VRChat SDK3 Avatar Descriptor to the model root in 'Assets/Rappy-VRCMods.unity' and set the viewpoint to 1.685 m in world (eye level), derived from the rig's head bone.
Resized the avatar to 1.8 m
The new scene imports the model at 0.41x scale (from 1), so the avatar stands 1.8 m tall. In Unity, tweak the scale to your preference - we default to 1.8 m (about the size of an average human male).
Comments
I'll look into it. I want edit it some more.
0hi there. love the bird model but I'm having a serious problem. no matter how hard I try my view point is always in the chest. I've resized, recalibrated where the sight should be and still my view point is in the chest. Please help :(
0https://www.models-resource.com/pc_computer/phantasystaronline/
0could you do characters models?
0