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Ivory customized M1911 (Particles, Bullets, Sounds & Bones) Screenshot

2.8K Total Downloads

64.9K Total Views

Asset Type Models and Props

File Type Unity Package


Drag and drop the prefab onto your wrist.

will need to set up the animation so that an emote enables the particles.

to do this hide the weapon after its on your wrist.
then set up an emote using this method

then open armature ->hips -> Spine -> chest -> right shoulder > right arm-> right forearm ->Right wrist -> Ebony
click the plus next to is active and do the another animation for the firing. which is done the same way. then set these up as 2 separate emotes on the avatar.

this is not for beginners you need to have learned some very basic animating before attempting this. but all the files are there


Assets (30 files inside Unity Package)

/Assets/Ebony and Ivory/wp004_Ivory_BMout 1.png
/Assets/Ebony and Ivory/wp004_Ivory_BMout.png
/Assets/Ebony and Ivory/Ivory.fbx
/Assets/Ebony and Ivory/deserteagle.png
/Assets/Ebony and Ivory/Ivory.prefab
/Assets/Ebony and Ivory/bullet.fbx
/Assets/Ebony and Ivory/effects/smoke 1.mat
/Assets/Ebony and Ivory/effects/flsh.mat
/Assets/Ebony and Ivory/effects/muzzle flash.jpg
/Assets/Ebony and Ivory/effects/smoke.jpg
/Assets/Ebony and Ivory/Materials/deserteagle.mat
/Assets/Ebony and Ivory/Materials/wp004_Ivory_BMout.mat
/Assets/bullet_tip/bullet drop/bullet_shell_low_DefaultMaterial_SpecularSmoothness.png
/Assets/bullet_tip/bullet drop/bullet_shell_low_DefaultMaterial_AlbedoTransparency.png
/Assets/bullet_tip/bullet drop/Shell.mat
/Assets/bullet_tip/bullet drop/bullet_shell_low_DefaultMaterial_Normal.png
/Assets/bullet_tip/bullet drop/bullet_shell_low.FBX
/Assets/Allshit For Cockknife/Standard_Double-sided.shader
/Assets/Cubeds-Unity-Shaders-master/Assets/Cubed_s Unity Shaders/Editor/FlatLitToonInspector.cs
/Assets/Cubeds-Unity-Shaders-master/Assets/Editor/Instant Screenshot/ScreenshotTaker.cs
/Assets/Ultimate VFX v3.2.0/Particle Systems/Ultimate VFX/1 - Assets/Textures/Trails/tex_vfx-ult_trail_haze2.png
/Assets/Ultimate VFX v3.2.0/Particle Systems/Ultimate VFX/1 - Assets/Materials/Trails/mat_vfx-ult_trail_haze2-alpha-[2.0].mat

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Beanboy 1549148898 ago

that's an m1911


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