Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/slayer/slayer.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/slayer-VRCMods.prefab' and ready-to-open scene 'Assets/slayer-VRCMods.unity' instead: a prefab of the avatar model 'Assets/slayer/mmdgoblinslayer.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 0.731 m in world (eye level), derived from the rig's head bone. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 1.045x root scale.
Comments
Goburin Srayer
0But it does have awesome sword you could change position. One Sword and two daggers around the chest area. and a shield you can use :3 Just need to make animations and it would look Awesome ;3 "minus for the big polygons. you need to change the actual SDK for it to be upload-able and so on"...
0@jackster This model have "31914" Polygons. That is why it says it is not suitable to VRChat Community Guidelines. Cool
0why "This file may not be suitable under VRChat Community Guidelines"
0sweet model m8
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