Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/gir.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/Sad-VRCMods.prefab' and ready-to-open scene 'Assets/Sad-VRCMods.unity' instead: a prefab of the avatar model 'Assets/untitled.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.685 m in world (eye level), derived from the rig's head bone. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 2.246x root scale.
Resized the avatar to 1.8 m
The new prefab overrides the model root's scale, from 1 to 2.246, so the avatar stands 1.8 m tall. In Unity, tweak the scale to your preference - we default to 1.8 m (about the size of an average human male).
Comments
here's one with a suit https://www.twitch.tv/ThePurpleGir
0https://www.twitch.tv/ThePurpleGir
0Please let this be full body capable...
0Now I'm gonna sing the Doom Song!
0oh joy, I'm gonna explode now!
0If you get annoyed by the eyes when looking up, just move the descriptor up, down, or forward until you're less annoyed
0