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'READ-> cause the file size i put it into a mega link https://mega.nz/#!ffpiVYLQ!YlxV2hmyNAYevp3e4QjHUxqf_vILbHuUlB7upbpLYng
Vader and Maul from Star Wars BattleFront 2
These models come done so all you need to do is login and upload
Im pressed for time so animations will be done later on
Using @halocw will make it easier to contact me cause i get a red bell on the top i am active and read all comments but this makes it faster
Credits: These models were made by EA DICE are owned by ELECTRONIC ARTS and in no way claiming ownership of them all i did was export the models from the game and then make emission textures and new rigs
If you have a suggestion of what i should rip next from GMOD or other games comment bellow.
I can rip GMOD addons in about 10 minuets if you want one hit me up and ill throw it on VRCMods
Other games take time'
Ah okay. I did figure out a good fix for it, though. Bring the models through Blender first and specifically use CATS Blender plugin to fix the model. Works wonders for MMD, and apparently it also works wonders for the complex rigs from the Frostbite Engine.
This is a old model and sdk inside it used to work completely fine but now new VRChat updates have ruined this model i am very sorry for the inconvenience
I should mention that this model is actually super broken. The materials are messed up and, worse than that, the bones are very broken. None appear to be connected to each other and they are all just sitting horizontally across the board. Likewise, I'm not sure what is causing it, but actually importing this into my Unity working world for VRChat would break the SDK and require deleting and reimporting of it to work again.
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Auto-fixed version available1 fix applied4.3 KB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3Replaced the retired Avatars 2.0 descriptor with an Avatars 3.0 descriptor, viewpoint at 1.6 m in world (eye level) (the measured model height). Animation layers and expressions are at SDK3 defaults and may need manual setup.
Comments
i tred to download it but it says it has been deleted
0You should rip some clone troopers there is a serious lack of them in vrchat and I would love to see some, I could help port to quest
0Ah okay. I did figure out a good fix for it, though. Bring the models through Blender first and specifically use CATS Blender plugin to fix the model. Works wonders for MMD, and apparently it also works wonders for the complex rigs from the Frostbite Engine.
0This is a old model and sdk inside it used to work completely fine but now new VRChat updates have ruined this model i am very sorry for the inconvenience
0I should mention that this model is actually super broken. The materials are messed up and, worse than that, the bones are very broken. None appear to be connected to each other and they are all just sitting horizontally across the board. Likewise, I'm not sure what is causing it, but actually importing this into my Unity working world for VRChat would break the SDK and require deleting and reimporting of it to work again.
0waza can you rip hots diablo from gmod that be so cool
0will you add a lightsaber
0If you seem to be missing some textures get the Cubed Unity Shaders.
0I think thats the shader try changing it to standard ill look into it if not
0hmm maybe Half life barney
0I imported him and he's all purple and green
0What's up with Maul's shaders or materials
0Thanks, bruh
0