Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Created a Unity scene for the avatar
The package contained no .unity scene and no .prefab. Created 'Assets/(╯°□°)--︻╦╤─ - - --VRCMods.unity': a scene with the avatar model 'Assets/UE4 Mannequin/UE4 Mannequin_unitypackage_contents/Assets/Mannequin/(╯°□°)--︻╦╤─ - - -.fbx' placed in it and a VRChat SDK3 Avatar Descriptor on its root, with the viewpoint at 0.334 m in world (eye level), derived from the rig's head bone. Open this scene in Unity to upload the avatar.
Added a VRChat Avatar Descriptor
Attached a VRChat SDK3 Avatar Descriptor to the model root in 'Assets/(╯°□°)--︻╦╤─ - - --VRCMods.unity' and set the viewpoint to 0.334 m in world (eye level), derived from the rig's head bone.
Comments
nvm got it
0I tried opening this in unity and it imported the textures and another unity package into my project but I can't open the scene. what am I doing wrong?
0I need that model just with all Meshes that i can colour them with Bones but i can´t find it anywhere...
0iSnt ThAT thE HANd ThaT StoNApsE UseS Xd
0Can you do "paragon: Wraith" on unreal engine.
0