@F what about people wanting the mode to be 20k and they don't know how to decimate avatars to be 20k? Why not have the avatar 20k+ For yourself and upload it 20k for others because they don't want a sdk bypass or a chance to get banned for a 20k+ avatar?
You could upload the model itself into Blender and decimate the polygons a little bit. Personally I bypass the limit for my avatars because I find the 20k limit to be ridiculous.
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Auto-fixed version available1 fix applied4.5 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3Replaced the retired Avatars 2.0 descriptor with an Avatars 3.0 descriptor, viewpoint at 3.384 m in world (eye level) (the measured model height). Animation layers and expressions are at SDK3 defaults and may need manual setup.
Comments
@F does it work for quest 2
0@F can you make a templar avatar?
0@F what about people wanting the mode to be 20k and they don't know how to decimate avatars to be 20k? Why not have the avatar 20k+ For yourself and upload it 20k for others because they don't want a sdk bypass or a chance to get banned for a 20k+ avatar?
0@slash2017 you need to click the model, and the inspector and click add component and type vrc_avatar_descriptor then place it inbetween the eyes
0"please add a scene descriptor or avatar descriptor to your project"i used cubedshaders
0You could upload the model itself into Blender and decimate the polygons a little bit. Personally I bypass the limit for my avatars because I find the 20k limit to be ridiculous.
0http://www.mesh-online.net/download.htmlBut when I use this the polygons double for some reason.
0Looks awesome but it has too many polygons
0