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Gore Ico ( Monster Hunter ) Screenshot
Download

759 Total Downloads

15.7K Total Views

Asset Type VRChat Avatars

File Type Unity Package

Description


Gore Ico From Mega Man X DiVe
So What You Need Is

The Newest SDK 3.0

PoiToon7.3.50_and_8.0.426

Credits

Locomotion fix - WetCat

Everything Else - Capcom

Rules Are!

1.You CAN NOT claim my avatars as your own.

2.You are not allowed to sell the model in any way.

3.You can freely change the color or accessories but prohibit claiming to be made by you.

Please Enjoy Her.

Feel Free Check Out My Deviantart And Gumroad
https://www.deviantart.com/sadbunny15
https://sadbunny15.gumroad.com/

Tags


megaman

Assets (232 files inside Unity Package)


/Assets/csc.rsp
/Assets/MH Ico.fbx
/Assets/latest (4).png
/Assets/Scenes/SampleScene.unity
/Assets/WeFixUrProblem/Locomotion(for ALL)/Additive-Layer.controller
/Assets/WeFixUrProblem/Locomotion(for ALL)/Discord.txt
/Assets/WeFixUrProblem/Locomotion(for ALL)/LITE Controller.txt
/Assets/WeFixUrProblem/Locomotion(for ALL)/Youtube Tutorial.txt
/Assets/WeFixUrProblem/Locomotion(for ALL)/LocomotionFIX_LITE.controller
/Assets/WeFixUrProblem/Locomotion(for ALL)/LocomotionFIX_v5.controller
/Assets/WeFixUrProblem/Locomotion(for ALL)/version.txt
/Assets/WeFixUrProblem/Locomotion(for ALL)/ReadMe.txt
/Assets/WeFixUrProblem/Locomotion(for ALL)/Parameter+Menu/FBT Floating.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/Parameter+Menu/FULL Locomotion Menu.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/Parameter+Menu/ParameterSample.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/Parameter+Menu/Stationarymenu 1.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/SitPose(ByWetCat)Free.anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/fbt_idle_pose.anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/StandAnim_NewUpdate.anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/SitPose_By_WetCat(lewd).anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/zero.anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/crounching(VR).anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/crounching(Kitty).anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/SitPose(Meow)_by_wetcat.anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/additive_disabled.anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/wetcat/maleAnimsitpose_By_wetCat.anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/Previews/Preview1(ByGireison).anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/gireison/tpose-copy.anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/gireison/crouch_idle(ByGireison).anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/gireison/crouch_idle2(ByGireison).anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/gireison/prone_idle(ByGireison).anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/gireison/laydown-side-stationary(ByGireison).anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/gireison/standing_idle2(ByGireison).anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/gireison/laydown-back-stationary(ByGireison).anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/gireison/crouchsit-stationary(ByGireison).anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/gireison/crouchsit-leanedback-stationary(ByGireison).anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/gireison/crouchside-stationaty(ByGireison).anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/gireison/standing_idle(ByGireison).anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/Actionlayer/Action-Layer.controller
/Assets/WeFixUrProblem/Locomotion(for ALL)/Actionlayer/Emotes.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/Actionlayer/Emotes Seated.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/Actionlayer/ActionMask.mask
/Assets/WeFixUrProblem/Locomotion(for ALL)/Actionlayer/Emotes Standing.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/Actionlayer/afkanim/AFKpose(sit-sleepy)_by_Gireison.anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/Actionlayer/afkanim/AFKpose(sleepy)By_WetCat.anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/blendtrees/FBT-Crouch.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/blendtrees/Dk-Prone2.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/blendtrees/blend-FBT.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/blendtrees/Dk-Prone.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/blendtrees/VR-Prone.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/blendtrees/VR-Stand.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/blendtrees/Dk-Crouch2.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/blendtrees/Dk-Stand.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/blendtrees/blend_vr_only_unused.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/blendtrees/FBT-Stand.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/blendtrees/VR-Crouch.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/blendtrees/Dk-Stand2.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/blendtrees/Dk-Crouch.asset
/Assets/Girl Controller/Hands.controller
/Assets/Girl Controller/FX.controller
/Assets/Girl Controller/Middle Finger.anim
/Assets/Girl Controller/Action.controller
/Assets/Girl Controller/AFKPose_By_WetCat.anim
/Assets/MH Ico.fbm/mouf.png
/Assets/Materials/Skin.mat
/Assets/Materials/ch_130_000 MH Ico Emmisson.png
/Assets/Materials/ch_130_000.png
/Assets/Materials/Matcap (7).png
/Assets/Materials/matcaphair.png
/Assets/Materials/Matcap (42).png
/Assets/Materials/mouf.mat
/Assets/Materials/Face.mat
/Assets/Materials/ch_063_000 Purple.png
/Assets/Materials/Hair.mat
/Assets/Materials/latest (4).mat
/Assets/Materials/Armor.mat
/Assets/Materials/OptimizedShaders/Armor/CGI_PoiDefines.cginc
/Assets/Materials/OptimizedShaders/Armor/CGI_PoiData.cginc
/Assets/Materials/OptimizedShaders/Armor/CGI_PoiFrag.cginc
/Assets/Materials/OptimizedShaders/Armor/CGI_PoiShadowVert.cginc
/Assets/Materials/OptimizedShaders/Armor/CGI_PoiGrab.cginc
/Assets/Materials/OptimizedShaders/Armor/CGI_PoiVertexManipulations.cginc
/Assets/Materials/OptimizedShaders/Armor/CGI_PoiBackFace.cginc
/Assets/Materials/OptimizedShaders/Armor/CGI_PoiDithering.cginc
/Assets/Materials/OptimizedShaders/Armor/CGI_PoiVert.cginc
/Assets/Materials/OptimizedShaders/Armor/CGI_Poicludes.cginc
/Assets/Materials/OptimizedShaders/Armor/CGI_PoiMainTex.cginc
/Assets/Materials/OptimizedShaders/Armor/CGI_PoiWireframe.cginc
/Assets/Materials/OptimizedShaders/Armor/CGI_PoiPenetration.cginc
/Assets/Materials/OptimizedShaders/Armor/CGI_PoiAlphaToCoverage.cginc
/Assets/Materials/OptimizedShaders/Armor/CGI_PoiMath.cginc
/Assets/Materials/OptimizedShaders/Armor/CGI_PoiTessellation.cginc
/Assets/Materials/OptimizedShaders/Armor/CGI_PoiShadowFrag.cginc
/Assets/Materials/OptimizedShaders/Armor/CGI_PoiMacros.cginc
/Assets/Materials/OptimizedShaders/Armor/CGI_PoiShadowIncludes.cginc
/Assets/Materials/OptimizedShaders/Armor/CGI_PoiEmission.cginc
/Assets/Materials/OptimizedShaders/Armor/CGI_PoiBlending.cginc
/Assets/Materials/OptimizedShaders/Armor/CGI_PoiHelpers.cginc
/Assets/Materials/OptimizedShaders/Armor/CGI_PoiSpawnInVert.cginc
/Assets/Materials/OptimizedShaders/Armor/CGI_PoiSpawnInFrag.cginc
/Assets/Materials/OptimizedShaders/Armor/CGI_PoiLighting.cginc
/Assets/Materials/OptimizedShaders/Armor/CGI_PoiPass.cginc
/Assets/Materials/OptimizedShaders/Armor/S_Poiyomi_Toon.shader
/Assets/Materials/OptimizedShaders/Armor/CGI_PoiMirror.cginc
/Assets/Materials/OptimizedShaders/Armor/CGI_PoiPassShadow.cginc
/Assets/Materials/OptimizedShaders/Armor/CGI_PoiV2F.cginc
/Assets/Materials/OptimizedShaders/Armor/CGI_PoiMatcap.cginc
/Assets/Materials/OptimizedShaders/Armor/CGI_FunctionsArtistic.cginc
/Assets/Materials/OptimizedShaders/Hair/CGI_PoiDefines.cginc
/Assets/Materials/OptimizedShaders/Hair/CGI_PoiData.cginc
/Assets/Materials/OptimizedShaders/Hair/CGI_PoiFrag.cginc
/Assets/Materials/OptimizedShaders/Hair/CGI_PoiShadowVert.cginc
/Assets/Materials/OptimizedShaders/Hair/CGI_PoiGrab.cginc
/Assets/Materials/OptimizedShaders/Hair/CGI_PoiVertexManipulations.cginc
/Assets/Materials/OptimizedShaders/Hair/CGI_PoiBackFace.cginc
/Assets/Materials/OptimizedShaders/Hair/CGI_PoiDithering.cginc
/Assets/Materials/OptimizedShaders/Hair/CGI_PoiVert.cginc
/Assets/Materials/OptimizedShaders/Hair/CGI_Poicludes.cginc
/Assets/Materials/OptimizedShaders/Hair/CGI_PoiMainTex.cginc
/Assets/Materials/OptimizedShaders/Hair/CGI_PoiWireframe.cginc
/Assets/Materials/OptimizedShaders/Hair/CGI_PoiPenetration.cginc
/Assets/Materials/OptimizedShaders/Hair/CGI_PoiAlphaToCoverage.cginc
/Assets/Materials/OptimizedShaders/Hair/CGI_PoiMath.cginc
/Assets/Materials/OptimizedShaders/Hair/CGI_PoiTessellation.cginc
/Assets/Materials/OptimizedShaders/Hair/CGI_PoiShadowFrag.cginc
/Assets/Materials/OptimizedShaders/Hair/CGI_PoiMacros.cginc
/Assets/Materials/OptimizedShaders/Hair/CGI_PoiShadowIncludes.cginc
/Assets/Materials/OptimizedShaders/Hair/CGI_PoiBlending.cginc
/Assets/Materials/OptimizedShaders/Hair/CGI_PoiHelpers.cginc
/Assets/Materials/OptimizedShaders/Hair/CGI_PoiSpawnInVert.cginc
/Assets/Materials/OptimizedShaders/Hair/CGI_PoiSpawnInFrag.cginc
/Assets/Materials/OptimizedShaders/Hair/CGI_PoiLighting.cginc
/Assets/Materials/OptimizedShaders/Hair/CGI_PoiPass.cginc
/Assets/Materials/OptimizedShaders/Hair/S_Poiyomi_Toon.shader
/Assets/Materials/OptimizedShaders/Hair/CGI_PoiMirror.cginc
/Assets/Materials/OptimizedShaders/Hair/CGI_PoiPassShadow.cginc
/Assets/Materials/OptimizedShaders/Hair/CGI_PoiV2F.cginc
/Assets/Materials/OptimizedShaders/Hair/CGI_PoiMatcap.cginc
/Assets/Materials/OptimizedShaders/Hair/CGI_FunctionsArtistic.cginc
/Assets/Materials/OptimizedShaders/Skin/CGI_PoiDefines.cginc
/Assets/Materials/OptimizedShaders/Skin/CGI_PoiData.cginc
/Assets/Materials/OptimizedShaders/Skin/CGI_PoiFrag.cginc
/Assets/Materials/OptimizedShaders/Skin/CGI_PoiShadowVert.cginc
/Assets/Materials/OptimizedShaders/Skin/CGI_PoiGrab.cginc
/Assets/Materials/OptimizedShaders/Skin/CGI_PoiVertexManipulations.cginc
/Assets/Materials/OptimizedShaders/Skin/CGI_PoiBackFace.cginc
/Assets/Materials/OptimizedShaders/Skin/CGI_PoiDithering.cginc
/Assets/Materials/OptimizedShaders/Skin/CGI_PoiVert.cginc
/Assets/Materials/OptimizedShaders/Skin/CGI_Poicludes.cginc
/Assets/Materials/OptimizedShaders/Skin/CGI_PoiMainTex.cginc
/Assets/Materials/OptimizedShaders/Skin/CGI_PoiWireframe.cginc
/Assets/Materials/OptimizedShaders/Skin/CGI_PoiPenetration.cginc
/Assets/Materials/OptimizedShaders/Skin/CGI_PoiAlphaToCoverage.cginc
/Assets/Materials/OptimizedShaders/Skin/CGI_PoiMath.cginc
/Assets/Materials/OptimizedShaders/Skin/CGI_PoiTessellation.cginc
/Assets/Materials/OptimizedShaders/Skin/CGI_PoiShadowFrag.cginc
/Assets/Materials/OptimizedShaders/Skin/CGI_PoiMacros.cginc
/Assets/Materials/OptimizedShaders/Skin/CGI_PoiShadowIncludes.cginc
/Assets/Materials/OptimizedShaders/Skin/CGI_PoiEmission.cginc
/Assets/Materials/OptimizedShaders/Skin/CGI_PoiBlending.cginc
/Assets/Materials/OptimizedShaders/Skin/CGI_PoiHelpers.cginc
/Assets/Materials/OptimizedShaders/Skin/CGI_PoiSpawnInVert.cginc
/Assets/Materials/OptimizedShaders/Skin/CGI_PoiSpawnInFrag.cginc
/Assets/Materials/OptimizedShaders/Skin/CGI_PoiLighting.cginc
/Assets/Materials/OptimizedShaders/Skin/CGI_PoiPass.cginc
/Assets/Materials/OptimizedShaders/Skin/S_Poiyomi_Toon.shader
/Assets/Materials/OptimizedShaders/Skin/CGI_PoiMirror.cginc
/Assets/Materials/OptimizedShaders/Skin/CGI_PoiPassShadow.cginc
/Assets/Materials/OptimizedShaders/Skin/CGI_PoiV2F.cginc
/Assets/Materials/OptimizedShaders/Skin/CGI_FunctionsArtistic.cginc
/Assets/Materials/OptimizedShaders/Face/CGI_PoiDefines.cginc
/Assets/Materials/OptimizedShaders/Face/CGI_PoiData.cginc
/Assets/Materials/OptimizedShaders/Face/CGI_PoiFrag.cginc
/Assets/Materials/OptimizedShaders/Face/CGI_PoiShadowVert.cginc
/Assets/Materials/OptimizedShaders/Face/CGI_PoiGrab.cginc
/Assets/Materials/OptimizedShaders/Face/CGI_PoiVertexManipulations.cginc
/Assets/Materials/OptimizedShaders/Face/CGI_PoiBackFace.cginc
/Assets/Materials/OptimizedShaders/Face/CGI_PoiDithering.cginc
/Assets/Materials/OptimizedShaders/Face/CGI_PoiVert.cginc
/Assets/Materials/OptimizedShaders/Face/CGI_Poicludes.cginc
/Assets/Materials/OptimizedShaders/Face/CGI_PoiMainTex.cginc
/Assets/Materials/OptimizedShaders/Face/CGI_PoiWireframe.cginc
/Assets/Materials/OptimizedShaders/Face/CGI_PoiPenetration.cginc
/Assets/Materials/OptimizedShaders/Face/CGI_PoiAlphaToCoverage.cginc
/Assets/Materials/OptimizedShaders/Face/CGI_PoiMath.cginc
/Assets/Materials/OptimizedShaders/Face/CGI_PoiTessellation.cginc
/Assets/Materials/OptimizedShaders/Face/CGI_PoiShadowFrag.cginc
/Assets/Materials/OptimizedShaders/Face/CGI_PoiMacros.cginc
/Assets/Materials/OptimizedShaders/Face/CGI_PoiShadowIncludes.cginc
/Assets/Materials/OptimizedShaders/Face/CGI_PoiBlending.cginc
/Assets/Materials/OptimizedShaders/Face/CGI_PoiHelpers.cginc
/Assets/Materials/OptimizedShaders/Face/CGI_PoiSpawnInVert.cginc
/Assets/Materials/OptimizedShaders/Face/CGI_PoiSpawnInFrag.cginc
/Assets/Materials/OptimizedShaders/Face/CGI_PoiLighting.cginc
/Assets/Materials/OptimizedShaders/Face/CGI_PoiPass.cginc
/Assets/Materials/OptimizedShaders/Face/S_Poiyomi_Toon.shader
/Assets/Materials/OptimizedShaders/Face/CGI_PoiMirror.cginc
/Assets/Materials/OptimizedShaders/Face/CGI_PoiPassShadow.cginc
/Assets/Materials/OptimizedShaders/Face/CGI_PoiV2F.cginc
/Assets/Materials/OptimizedShaders/Face/CGI_FunctionsArtistic.cginc
/Assets/Materials/OptimizedShaders/mouf/CGI_PoiDefines.cginc
/Assets/Materials/OptimizedShaders/mouf/CGI_PoiData.cginc
/Assets/Materials/OptimizedShaders/mouf/CGI_PoiFrag.cginc
/Assets/Materials/OptimizedShaders/mouf/CGI_PoiShadowVert.cginc
/Assets/Materials/OptimizedShaders/mouf/CGI_PoiGrab.cginc
/Assets/Materials/OptimizedShaders/mouf/CGI_PoiVertexManipulations.cginc
/Assets/Materials/OptimizedShaders/mouf/CGI_PoiBackFace.cginc
/Assets/Materials/OptimizedShaders/mouf/CGI_PoiDithering.cginc
/Assets/Materials/OptimizedShaders/mouf/CGI_PoiVert.cginc
/Assets/Materials/OptimizedShaders/mouf/CGI_Poicludes.cginc
/Assets/Materials/OptimizedShaders/mouf/CGI_PoiMainTex.cginc
/Assets/Materials/OptimizedShaders/mouf/CGI_PoiWireframe.cginc
/Assets/Materials/OptimizedShaders/mouf/CGI_PoiPenetration.cginc
/Assets/Materials/OptimizedShaders/mouf/CGI_PoiAlphaToCoverage.cginc
/Assets/Materials/OptimizedShaders/mouf/CGI_PoiMath.cginc
/Assets/Materials/OptimizedShaders/mouf/CGI_PoiTessellation.cginc
/Assets/Materials/OptimizedShaders/mouf/CGI_PoiShadowFrag.cginc
/Assets/Materials/OptimizedShaders/mouf/CGI_PoiMacros.cginc
/Assets/Materials/OptimizedShaders/mouf/CGI_PoiShadowIncludes.cginc
/Assets/Materials/OptimizedShaders/mouf/CGI_PoiBlending.cginc
/Assets/Materials/OptimizedShaders/mouf/CGI_PoiHelpers.cginc
/Assets/Materials/OptimizedShaders/mouf/CGI_PoiSpawnInVert.cginc
/Assets/Materials/OptimizedShaders/mouf/CGI_PoiSpawnInFrag.cginc
/Assets/Materials/OptimizedShaders/mouf/CGI_PoiLighting.cginc
/Assets/Materials/OptimizedShaders/mouf/CGI_PoiPass.cginc
/Assets/Materials/OptimizedShaders/mouf/S_Poiyomi_Toon.shader
/Assets/Materials/OptimizedShaders/mouf/CGI_PoiMirror.cginc
/Assets/Materials/OptimizedShaders/mouf/CGI_PoiPassShadow.cginc
/Assets/Materials/OptimizedShaders/mouf/CGI_PoiV2F.cginc
/Assets/Materials/OptimizedShaders/mouf/CGI_FunctionsArtistic.cginc
/Assets/Skybox/Sky Box.mat
/Assets/Skybox/0e63b6e1-0974-47c4-852a-ff94107a4a59_scaled.jpg
Comments

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Mime0Tron 1684054269 ago

Very cool, love Monster hunter inspired designs.

0

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