Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Resized the avatar to 1.8 m
Root scale changed from 14.251 to 1.769 (a 0.124x adjustment) so the avatar stands 1.8 m tall. In Unity, tweak the scale to your preference - we default to 1.8 m (about the size of an average human male). The viewpoint is stored in root-local space, so eye height scales with it.
Moved the viewpoint to eye height
Was `ViewPosition: {x: 0.01509954, y: 0.9526619, z: 0.17131893}`, now y 0.953 (13.577 m in world), derived from the rig's head bone.
Comments
it is quest, just add quest shaders standard dose not work on quest
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