Tha CumMobile Screenshot
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Asset Type Models and Props

File Type Unity Package

Description


Some car asset thing i made while i was bored
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File Tree (93 files inside Unity Package)


/Assets/New Material 2.mat
/Assets/Cool_shit.png
/Assets/CumGang.fbx
/Assets/New Material 1.mat
/Assets/Art/Tutorials/Particles/FirePit/Materials/FireSheet.mat
/Assets/Art/Tutorials/Particles/FirePit/Materials/Smoke.mat
/Assets/Art/Tutorials/Particles/FirePit/Textures/Smoke.png
/Assets/Art/Tutorials/Particles/FirePit/Textures/FireSheet.png
/Assets/Art/Tutorials/Particles/FirePit/Textures/CampFire_Logs_Emissive.png
/Assets/Materials/Weed.mat
/Assets/Materials/Burnt Tip.mat
/Assets/Materials/Paper.mat
/Assets/textures/weed.jpg
/Assets/textures/paper/albedo.jpg
/Assets/textures/paper/normal.jpg
/Assets/textures/paper/height.jpg
/Assets/textures/paper/roughness.png
/Assets/Axivity/Skully.rxre/Skully/Materials/SmokeEm.mat
/Assets/Axivity/Skully.rxre/Skully/Mesh/Skeleton.rxre.fbx
/Assets/Wigo/ICE m4a1/ICE_M4a1_F.FBX
/Assets/_PoiyomiShaders/Textures/Defaults/T_Default_SR.png
/Assets/_PoiyomiShaders/Textures/Defaults/T_Default_CM.exr
/Assets/_PoiyomiShaders/Textures/Defaults/T_MainTex_D.png
/Assets/_PoiyomiShaders/Presets/SpecialFX/Iridescence/T_Irigradient.png
/Assets/_PoiyomiShaders/Presets/SpecialFX/Iridescence/MP_Iridescence.mat
/Assets/_PoiyomiShaders/Presets/SpecialFX/Iridescence/OptimizedShaders/MP_Iridescence/Poiyomi.shader
/Assets/Particles/Fur (17).png
/Assets/Particles/ccountSkulls.mat
/Assets/Particles/ParticleCloudWhite.png
/Assets/Particles/ParticleSmokeVertlit.mat
/Assets/Particles/OptimizedShaders/ccountSkulls/CGI_PoiOutlineFrag.cginc
/Assets/Particles/OptimizedShaders/ccountSkulls/CGI_PoiVertexManipulations.cginc
/Assets/Particles/OptimizedShaders/ccountSkulls/CGI_PoiGrab.cginc
/Assets/Particles/OptimizedShaders/ccountSkulls/CGI_PoiSpawnInVert.cginc
/Assets/Particles/OptimizedShaders/ccountSkulls/CGI_PoiDithering.cginc
/Assets/Particles/OptimizedShaders/ccountSkulls/CGI_PoiFrag.cginc
/Assets/Particles/OptimizedShaders/ccountSkulls/CGI_PoiData.cginc
/Assets/Particles/OptimizedShaders/ccountSkulls/CGI_PoiShadowFrag.cginc
/Assets/Particles/OptimizedShaders/ccountSkulls/S_Poiyomi_Pro.shader
/Assets/Particles/OptimizedShaders/ccountSkulls/CGI_PoiPenetration.cginc
/Assets/Particles/OptimizedShaders/ccountSkulls/CGI_Poicludes.cginc
/Assets/Particles/OptimizedShaders/ccountSkulls/CGI_PoiMirror.cginc
/Assets/Particles/OptimizedShaders/ccountSkulls/CGI_PoiBlending.cginc
/Assets/Particles/OptimizedShaders/ccountSkulls/CGI_PoiPass.cginc
/Assets/Particles/OptimizedShaders/ccountSkulls/CGI_PoiShadowIncludes.cginc
/Assets/Particles/OptimizedShaders/ccountSkulls/CGI_PoiV2F.cginc
/Assets/Particles/OptimizedShaders/ccountSkulls/CGI_FunctionsArtistic.cginc
/Assets/Particles/OptimizedShaders/ccountSkulls/CGI_PoiMath.cginc
/Assets/Particles/OptimizedShaders/ccountSkulls/CGI_PoiBackFace.cginc
/Assets/Particles/OptimizedShaders/ccountSkulls/CGI_PoiVert.cginc
/Assets/Particles/OptimizedShaders/ccountSkulls/CGI_PoiLighting.cginc
/Assets/Particles/OptimizedShaders/ccountSkulls/CGI_PoiAlphaToCoverage.cginc
/Assets/Particles/OptimizedShaders/ccountSkulls/CGI_PoiMacros.cginc
/Assets/Particles/OptimizedShaders/ccountSkulls/CGI_PoiSpawnInFrag.cginc
/Assets/Particles/OptimizedShaders/ccountSkulls/CGI_PoiShadowVert.cginc
/Assets/Particles/OptimizedShaders/ccountSkulls/CGI_PoiPassShadow.cginc
/Assets/Particles/OptimizedShaders/ccountSkulls/CGI_PoiMainTex.cginc
/Assets/Particles/OptimizedShaders/ccountSkulls/CGI_PoiPassOutline.cginc
/Assets/Particles/OptimizedShaders/ccountSkulls/CGI_PoiDefines.cginc
/Assets/Particles/OptimizedShaders/ccountSkulls/CGI_PoiOutlineVert.cginc
/Assets/Particles/OptimizedShaders/ccountSkulls/CGI_PoiHelpers.cginc
/Assets/Models/blunt.fbx
/Assets/!Mai Lofi/Particles/Mai Smoke!/Resources/Mai smokething.png
/Assets/!Mai Lofi/Particles/Mai Smoke!/Resources/MaiSmoke_Mat.mat
/Assets/Veryon/wheels.fbx
/Assets/Veryon/Veyron.fbx
/Assets/Veryon/New Material 7.mat
/Assets/Veryon/2012_bugatti_veyron_ss_wheel.dxt.dds
/Assets/Veryon/New Material.mat
/Assets/Veryon/2012_bugatti_veyron_ss_misc.dxt.dds
/Assets/Veryon/New Material 10.mat
/Assets/Veryon/2012_bugatti_veyron_ss_cab.dxt.dds
/Assets/Veryon/New Material 12.mat
/Assets/Veryon/glass.dds
/Assets/Veryon/New Material 9.mat
/Assets/Veryon/2012_bugatti_veyron_ss_badges.dxt.dds
/Assets/Veryon/New Material 13.mat
/Assets/Veryon/New Material 3.mat
/Assets/Veryon/2012_bugatti_veyron_ss_sw.dxt.dds
/Assets/Veryon/New Material 1.mat
/Assets/Veryon/2012_bugatti_veyron_ss_lights.dxt.dds
/Assets/Veryon/car_windows.dxt.dds
/Assets/Cum Gang Car/bugatti.mat
/Assets/Cum Gang Car/CumDoomShop.wav
/Assets/Cum Gang Car/poi 1.mat
/Assets/Cum Gang Car/Car.prefab
/Assets/Cum Gang Car/OptimizedShaders/poi 1/Poiyomi Pro.shader
/Assets/Cum Gang Car/OptimizedShaders/bugatti/Poiyomi Pro.shader
/Assets/Skeleton/Textures/T_SWSkeletonMtl_Normal.tga
/Assets/Skeleton/Textures/T_SWSkeletonMtl_AmbientOcclusion.tga
/Assets/Skeleton/Textures/T_SWSkeletonMtl_MetallicSmoothness.tga
/Assets/Skeleton/Textures/T_SWSkeletonMtl_AlbedoTransparency.tga
/Assets/Skeleton/Mesh/Materials/M_SWSkeletonMtl.mat

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