Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/Characters/Blender Chan/Blender Chan.prefab) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/Blender Chan-VRCMods.prefab' and ready-to-open scene 'Assets/Blender Chan-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Characters/Blender Chan/blender-chan-rig.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 0.435 m in world (eye level), derived from the rig's head bone. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 0.75x root scale.
Comments
i hope there will be a discord chan soon
0Detach the blueprint ID from the avatar descriptor. I never bothered to update this file to remove that issue.
0When uploading an avatar, it writes : The sugned in account does not have acces to the blueprint associated with your VRC_Avatar(or Scene)Descriprot.
0An update will be made on extending the geometry around the waist area of blender's jump suit. Geometry holes were spotted when performing extreme deformations such as doing yoga animations or bending down.
0For those who use VR, let me know if you notice any rigging issues on the avatar.
0That preview is genius!
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