Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/Fierce Diety Link/fierce.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/fierce-VRCMods.prefab' and ready-to-open scene 'Assets/fierce-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Fierce Diety Link/Fierce Deity link.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 0.945 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 0.028x root scale.
Comments
if I remember correctly there is no texture, just white
0How do you apply the eye textures? I can put the body on but there's no section for eyes
0oh? well thanks at least for this character model
0Probably not, I am just converting existing models of characters I like the look of and I am not that interested in the rest of the Zelda characters.
0AWESOME! can you do more legend of zelda?
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