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Auto-fixed version available2 fixes applied7.3 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)The original scene (Assets/Pubg Duck/_CustomAvatar.prefab) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/_CustomAvatar-VRCMods.prefab' and ready-to-open scene 'Assets/_CustomAvatar-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Pubg Duck/Duck/duck.dae' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.255 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched.
Added multi-avatar upload instructionsThe package contains 2 avatar roots, but binary scene data cannot be faithfully separated by the server-side patcher. Assets/VRCMods-Upload-Instructions.txt identifies the generated primary prefab and explains how to migrate each remaining root in Unity.
Comments
Click detach Blueprint ID under Pipeline.
0perfection
0I can't upload it, it's something about Blueprint ID.
0