Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/Escargoon/Thee Snail.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/Escargoon-VRCMods.prefab' and ready-to-open scene 'Assets/Escargoon-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Escargoon/escargoon.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.706 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 1.5x root scale.
Comments
Hey Escgargoon?
0what your majesty?
that monster over there is gonna DDD Die ehahahahahahahaha!
Hilarious your highness...
Also, who wouldn't want to be this beautiful, gorgeous snail in a virtual game like VRChat. I know I would
0Haha! The design from the cartoon doesn't seem to be too bad in my opinion. But I will update this avatar's appearance soon. Basically, I'll make him look angry like he did in the show, and add blinking too
0Sweet jesus haha. the character design of this creature is already terrible but now its a 3D model and its horrendous
0Sweet jesus haha. the character design of this creature is already terrible but now its a 3D model and its horrendous
0Embrace it
0CRINGE
0