Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3
Replaced the retired Avatars 2.0 descriptor with an Avatars 3.0 descriptor, viewpoint at 1.41 m in world (eye level) (the rig's eye bones). Animation layers and expressions are at SDK3 defaults and may need manual setup.
Enabled viseme lip sync
Set lip sync to Viseme Blend Shape and assigned the 15 vrc.v_* shapes already on the mesh. The viseme mesh itself still has to be selected in Unity if it was never set.
Comments
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0can you help me they say it must be under 20k what dus that mean
0All textures are white
0All textures are white except for a tie, eyes and facial skin.
0Nice model. Should probably note that it needs the modded SDK though. Could also do with some optimising, since it uses a frighteningly inefficient number of materials.
0