Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Added a VRChat Avatar Descriptor (new prefab)
The original scene (Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/Prefabs/SD_unitychan_humanoid.prefab) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/SD_unitychan_humanoid-VRCMods.prefab' and ready-to-open scene 'Assets/SD_unitychan_humanoid-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/Models/SD_unitychan_humanoid.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 0.969 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched.
Comments
amazing avatar but two problems i saw. that it dosnt run cubed unity shaders (on my end idk why) and why are the texture file in TGA and not JPG.
0Model only. You'll likely want to mod your sdk due to its high poly count. ftfy
0It would be appreciated if you would start linking/crediting the origional creator KiraKoToVa https://www.deviantart.com/kirakotova/art/TDA-OC-Kitonura-Seiki-Red-Fox-D-O-W-N-L-O-A-D-S-676072546
0comment ?
0add a unity file .-.
0Ne fonctionne pas :(
0