I use UnityStudio.x64.v0.9.0 to extract the models as FBX.Use Noesis to open them as blender cannot read the old FBX version.Export from Noesis as dae with UVs flip.Import model from dae into blender and apply textures.
I've been taking models out from Necropolis as well. May I ask how are you getting the model to work for vrc though. The models come out as ASCII FBX so I can't use blender to fix the bones. Are you using autodesk or do you know a way to get them to work for blender?
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Auto-fixed version available1 fix applied338.0 KB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)The original scene (Assets/NC Thief/Thief.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/Thief-VRCMods.prefab' and ready-to-open scene 'Assets/Thief-VRCMods.unity' instead: a prefab of the avatar model 'Assets/NC Thief/thief.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.837 m in world (eye level), derived from the measured model height. Open the generated scene in Unity to upload the avatar - the original scene is left untouched.
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This game was perfect PepeHands Why did they drop this game PepeHands
1Like any other texture, single image file to single mesh.
0how do you apply the textures in blender
0Thanks so much for this. Necropolis is a lovely experience.
0I use UnityStudio.x64.v0.9.0 to extract the models as FBX.Use Noesis to open them as blender cannot read the old FBX version.Export from Noesis as dae with UVs flip.Import model from dae into blender and apply textures.
0I've been taking models out from Necropolis as well. May I ask how are you getting the model to work for vrc though. The models come out as ASCII FBX so I can't use blender to fix the bones. Are you using autodesk or do you know a way to get them to work for blender?
0