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Description
'i suck
Updated: fixed sides of face benting thus departing the mesh and moved cape a little back so it wont be inside the back and fixed mouth to look a little bit more reallistic
Changeable cape with dynamic bones and simple rig that wasent simple to make'
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Auto-fixed version available1 fix applied1.6 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)The original scene (Assets/Minecraft Character/Minecraft Character - Duck.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/Minecraft Character-VRCMods.prefab' and ready-to-open scene 'Assets/Minecraft Character-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Minecraft Character/Minecraft Character 1.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 0.337 m in world (eye level), derived from the rig's head bone. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 0.18x root scale.
Comments
why are the arms and the upper chest together and not seperated? that would make this model more enjoyable.
0do you have an alternate version of this with the default steve skin?
0Updated Again Fixed Sides of Face Bending And Departing the mesh
0baby steps protheanbaby steps
0now you should make the birb one
0Updated
0is this d u c k
0K
0