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Description
'58K POLYGONS
Because the model is above the polygon limit you can either decimate the model or modify the polygon limit to allow it to be useable in game.
Requires cubed unity shaders, firewing shaders are included in the package for the animated flames.
I believe that's just the Music Source file that's the missing prefab. His theme is included in the unitypackage if you want to add music to him I just forgot to include the music source.
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Auto-fixed version available1 fix applied15.5 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)The original scene (Assets/Endeavor/Endeavor.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/Endeavor-VRCMods.prefab' and ready-to-open scene 'Assets/Endeavor-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Endeavor/Endeavor.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 0.506 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 0.08x root scale.
Comments
if you want the hands to move, remove the "UNidle" idle animation in the avatar override. I'm not sure why the feet don't move.
0Hand don't close or do emotes, and feet don't move when moving in-game.
0I believe that's just the Music Source file that's the missing prefab. His theme is included in the unitypackage if you want to add music to him I just forgot to include the music source.
0the scene contains 'missing prefab'
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