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Description
'Charizard in all his mega evolution glory! This model does require Cubed Shaders but that should be included in the file. Also heads up, the walk and run animations are floaty, there isn't much I can do about it. (lets just say Charizard glides)
NOTE: This model does NOT contain dynamic bones, but it should be set up that including them is easy.'
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Auto-fixed version available1 fix applied6.9 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)The original scene (Assets/MegaCharizardY/charchar.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/charchar-VRCMods.prefab' and ready-to-open scene 'Assets/charchar-VRCMods.unity' instead: a prefab of the avatar model 'Assets/MegaCharizardY/MegaCharizardY.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 0.883 m in world (eye level), derived from the measured model height. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 0.46x root scale.
Comments
@Breadroller glad you do! I'll be sure to get the dynamic bone version out real soon
0Ran into you at the Cupboard today- love this model!
0ok ty
0@DragonOfLight I do have the model, so I'll see about doing that. (got a few more planned so it might take a while)
0can you do Mega Charizard X next?
0