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Ooka with Custom Gestures and Camera (31k) Screenshot Ooka with Custom Gestures and Camera (31k) Screenshot Ooka with Custom Gestures and Camera (31k) Screenshot
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3.6K Total Downloads

87.8K Total Views

Asset Type VRChat Avatars

File Type Unity Package

Description


Old Custom Ooka that I made a while back. Never use it so ill just post it here.

Gestures:
RockandRoll: Surpeme Money gun that shoots anti-thot world particles with colliders while money rains on you playing "1 thot 2 thot"
HandGun: Live selfie camera on phone (Friends only)
ThumbsUp: Takes picture on phone (Freezes the frame)

You need cubed shaders and a modified SDK that allows you to go over the 20k poly limit

Comment if you have any questions
-Rubba

Assets (65 files inside Unity Package)


/Assets/RunThisScene.unity
/Assets/AvatarModel/BapeMask.prefab
/Assets/AvatarModel/moneygun.anim
/Assets/AvatarModel/CustomOverrideEmpty 1.overrideController
/Assets/AvatarModel/CameraOutput.renderTexture
/Assets/AvatarModel/bxbc.png
/Assets/AvatarModel/TakePicture.anim
/Assets/AvatarModel/LiveCamera.anim
/Assets/AvatarModel/Mask/trappy-mask-shading.fbx
/Assets/AvatarModel/Mask/Materials/Mask.mat
/Assets/AvatarModel/Mask/Materials/dasgf.png
/Assets/AvatarModel/MMD Crown By saler1/t009.bmp
/Assets/AvatarModel/MMD Crown By saler1/t007.bmp
/Assets/AvatarModel/MMD Crown By saler1/Crown.fbx
/Assets/AvatarModel/MMD Crown By saler1/t005.bmp
/Assets/AvatarModel/MMD Crown By saler1/Materials/t007.mat
/Assets/AvatarModel/MMD Crown By saler1/Materials/t009.mat
/Assets/AvatarModel/MMD Crown By saler1/Materials/t005.mat
/Assets/AvatarModel/ktntk_櫻歌ミコ第二形態ver.1.00/ktntk_櫻歌ミコ第二形態/New Material.mat
/Assets/AvatarModel/ktntk_櫻歌ミコ第二形態ver.1.00/ktntk_櫻歌ミコ第二形態/tex001.png
/Assets/AvatarModel/ktntk_櫻歌ミコ第二形態ver.1.00/ktntk_櫻歌ミコ第二形態/tex004.tga
/Assets/AvatarModel/ktntk_櫻歌ミコ第二形態ver.1.00/ktntk_櫻歌ミコ第二形態/Ooka Miko 2.fbx
/Assets/AvatarModel/ktntk_櫻歌ミコ第二形態ver.1.00/ktntk_櫻歌ミコ第二形態/ywre.png
/Assets/AvatarModel/ktntk_櫻歌ミコ第二形態ver.1.00/ktntk_櫻歌ミコ第二形態/vd.png
/Assets/AvatarModel/ktntk_櫻歌ミコ第二形態ver.1.00/ktntk_櫻歌ミコ第二形態/gerad.png
/Assets/AvatarModel/ktntk_櫻歌ミコ第二形態ver.1.00/ktntk_櫻歌ミコ第二形態/Materials/tex004.mat
/Assets/AvatarModel/ktntk_櫻歌ミコ第二形態ver.1.00/ktntk_櫻歌ミコ第二形態/Materials/tex001.mat
/Assets/AvatarModel/ktntk_櫻歌ミコ第二形態ver.1.00/ktntk_櫻歌ミコ第二形態/Materials/New Material.mat
/Assets/AvatarModel/ktntk_櫻歌ミコ第二形態ver.1.00/ktntk_櫻歌ミコ第二形態/Materials/New Material 1.mat
/Assets/AvatarModel/ktntk_櫻歌ミコ第二形態ver.1.00/ktntk_櫻歌ミコ第二形態/Materials/tex002.mat
/Assets/AvatarModel/ktntk_櫻歌ミコ第二形態ver.1.00/ktntk_櫻歌ミコ第二形態/Materials/tex003.mat
/Assets/AvatarModel/ktntk_櫻歌ミコ第二形態ver.1.00/ktntk_櫻歌ミコ第二形態/Materials/tex005.mat
/Assets/AvatarModel/Supreme+moneygun/model.dae
/Assets/AvatarModel/Supreme+moneygun/Materials/Color_A05.mat
/Assets/AvatarModel/Supreme+moneygun/Materials/material.mat
/Assets/AvatarModel/Materials/sfd.png
/Assets/AvatarModel/Materials/Yung Gravy - 1 Thot 2 Thot Red Thot Blue Thot (Bass Boosted).mp3
/Assets/AvatarModel/Materials/bxbc.mat
/Assets/AvatarModel/Materials/cracker-clipart-goldfish-crackers-3.mat
/Assets/AvatarModel/Epic Toon FX/Prefabs/Environment/Confetti/Shower/ConfettiShowerBlue.prefab
/Assets/AvatarModel/Epic Toon FX/Textures/confetti.png
/Assets/AvatarModel/Epic Toon FX/Demo/ParticleEffectsShowcase/Scripts/ParticleEffectsLibrary.cs
/Assets/AvatarModel/Epic Toon FX/Demo/ParticleEffectsShowcase/Scripts/PEButtonScript.cs
/Assets/AvatarModel/Epic Toon FX/Demo/ParticleEffectsShowcase/Scripts/PEDestoryTimed.cs
/Assets/AvatarModel/Epic Toon FX/Demo/ParticleEffectsShowcase/Scripts/UICanvasManager.cs
/Assets/AvatarModel/Epic Toon FX/Demo/Scripts/ETFXButtonScript.cs
/Assets/AvatarModel/Epic Toon FX/Demo/Scripts/ETFXLoopScript.cs
/Assets/AvatarModel/Epic Toon FX/Demo/Scripts/ETFXSceneManager.cs
/Assets/AvatarModel/Epic Toon FX/Demo/Scripts/ETFXProjectileScript.cs
/Assets/AvatarModel/Epic Toon FX/Demo/Scripts/ETFXMouseOrbit.cs
/Assets/AvatarModel/Epic Toon FX/Demo/Scripts/ETFXFireProjectile.cs
/Assets/AvatarModel/Epic Toon FX/Materials/Confetti/confetti.mat
/Assets/AvatarModel/Epic Toon FX/Scripts/ETFXPitchRandomizer.cs
/Assets/AvatarModel/Epic Toon FX/Scripts/ETFXRotation.cs
/Assets/AvatarModel/Epic Toon FX/Scripts/ETFXLightFade.cs
/Assets/AvatarModel/galaxy-s8/source/phone/galaxyyys8.fbx
/Assets/AvatarModel/galaxy-s8/source/phone/Materials/front.mat
/Assets/AvatarModel/galaxy-s8/source/phone/Materials/base.mat
/Assets/AvatarModel/galaxy-s8/source/phone/Materials/flash.mat
/Assets/AvatarModel/galaxy-s8/source/phone/Materials/logo.mat
/Assets/AvatarModel/galaxy-s8/source/phone/Materials/lens.mat
/Assets/AvatarModel/galaxy-s8/source/phone/Materials/black.mat
/Assets/AvatarModel/galaxy-s8/source/phone/Materials/screen.mat
/Assets/AvatarModel/galaxy-s8/textures/flashthing.png
/Assets/AvatarModel/galaxy-s8/textures/12_camera_lens_icons.jpg
Comments

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ZenithX 1539808961 ago

To raise poly limit: (In unity under the project tab) Assets>VRCSDK>Dependencies> Editor(Make sure to right click the folder in unity and choose "Show in explorer")>While in explorer open up the "Editor" Folder and find "VRC_SdkControlPanel" (not the meta file)>Open said file in NotePad> Ctrl+F and look up "20000"> Change that number to how many polys you want to be allowed> save> exit> go back to unity and wait for it to refresh> Upload. This works on the latest sdk so dont worry about needing a modded one, hope this helps, cheers!

0
Swat213 1539145713 ago

would anyone be so kind to sen me a link to a modified sdk that they use currently

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joyxd 1537585637 ago

When i import the model, it turns to a polygon mess. Anyone know a fix

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NotJailbait 1537319543 ago

Alright, I can't find the scene anywhere. Where is it

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Chickendog 1536555203 ago

Hello, ive changed the console panel to go over the polygon limit but still wont work, can someone drop me a link to a modded one

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Cakelington 1536104668 ago

Shader Thot. :' )

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CysticLost 1536104633 ago

Mega Thot

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DomenicDowney 1536084831 ago

How far away the Stars Rubba?

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slappedmonkey 1536041349 ago

tank u ;3

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RogueMorty 1536040942 ago

You need a modified sdk slappedmonkey, it says it in the description

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slappedmonkey 1536040750 ago

it says 2 many polygons....31643 polygons total. How do I lower it?

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RogueMorty 1536037030 ago

Cokey make a new project with a new version of this model

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Cokey 1536036917 ago

Well.. I messed up really bad like a damn idiot lmao. I accidentally deleted the avatar folder from the new one. And even in the old one the other stuff is gone. Idk im pretty confused. I mean the avatarfolder is there but the other model seed is gone

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Trixelen 1536036745 ago

very good model, you did a great job on it!

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Rubba Author 1536035367 ago

@Rogue its an old avatar of mine, back when everyone could see it

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Rubba Author 1536035326 ago

all good, I updated it so if you want just delete the folder named avatarmodel and delete the scene, then import the updated one

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RogueMorty 1536035304 ago

This would have been better to upload when cameras were actually something everyone wanted tbh

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Cokey 1536035102 ago

How do I detach the blueprint? Sorry im still kinda new with this..

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Rubba Author 1536035055 ago

Detach the blueprint, ill update it now

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Cokey 1536034914 ago

Uhm im having a problem. It says "The Signed in account does not have access to the blueprint associated with your VRC Avatar/screen descriptor.Please sign in with the correct account or detach the blueprint ID associated with the descriptor"

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