'Old Custom Ooka that I made a while back. Never use it so ill just post it here.
Gestures:
RockandRoll: Surpeme Money gun that shoots anti-thot world particles with colliders while money rains on you playing "1 thot 2 thot"
HandGun: Live selfie camera on phone (Friends only)
ThumbsUp: Takes picture on phone (Freezes the frame)
You need cubed shaders and a modified SDK that allows you to go over the 20k poly limit
To raise poly limit: (In unity under the project tab) Assets>VRCSDK>Dependencies> Editor(Make sure to right click the folder in unity and choose "Show in explorer")>While in explorer open up the "Editor" Folder and find "VRC_SdkControlPanel" (not the meta file)>Open said file in NotePad> Ctrl+F and look up "20000"> Change that number to how many polys you want to be allowed> save> exit> go back to unity and wait for it to refresh> Upload. This works on the latest sdk so dont worry about needing a modded one, hope this helps, cheers!
Well.. I messed up really bad like a **** idiot lmao. I accidentally deleted the avatar folder from the new one. And even in the old one the other stuff is gone. Idk im pretty confused. I mean the avatarfolder is there but the other model seed is gone
Uhm im having a problem. It says "The Signed in account does not have access to the blueprint associated with your VRC Avatar/screen descriptor.Please sign in with the correct account or detach the blueprint ID associated with the descriptor"
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Auto-fixed version available1 fix applied8.8 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)The original scene (Assets/RunThisScene.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/RunThisScene-VRCMods.prefab' and ready-to-open scene 'Assets/RunThisScene-VRCMods.unity' instead: a prefab of the avatar model 'Assets/AvatarModel/ktntk_櫻歌ミコ第二形態ver.1.00/ktntk_櫻歌ミコ第二形態/Ooka Miko 2.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.126 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 0.18x root scale.
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To raise poly limit: (In unity under the project tab) Assets>VRCSDK>Dependencies> Editor(Make sure to right click the folder in unity and choose "Show in explorer")>While in explorer open up the "Editor" Folder and find "VRC_SdkControlPanel" (not the meta file)>Open said file in NotePad> Ctrl+F and look up "20000"> Change that number to how many polys you want to be allowed> save> exit> go back to unity and wait for it to refresh> Upload. This works on the latest sdk so dont worry about needing a modded one, hope this helps, cheers!
0would anyone be so kind to sen me a link to a modified sdk that they use currently
0When i import the model, it turns to a polygon mess. Anyone know a fix
0Alright, I can't find the scene anywhere. Where is it
0Hello, ive changed the console panel to go over the polygon limit but still wont work, can someone drop me a link to a modded one
0Shader Thot. :' )
0Mega Thot
0How far away the Stars Rubba?
0tank u ;3
0You need a modified sdk slappedmonkey, it says it in the description
0it says 2 many polygons....31643 polygons total. How do I lower it?
0Cokey make a new project with a new version of this model
0Well.. I messed up really bad like a **** idiot lmao. I accidentally deleted the avatar folder from the new one. And even in the old one the other stuff is gone. Idk im pretty confused. I mean the avatarfolder is there but the other model seed is gone
0very good model, you did a great job on it!
0@Rogue its an old avatar of mine, back when everyone could see it
0all good, I updated it so if you want just delete the folder named avatarmodel and delete the scene, then import the updated one
0This would have been better to upload when cameras were actually something everyone wanted tbh
0How do I detach the blueprint? Sorry im still kinda new with this..
0Detach the blueprint, ill update it now
0Uhm im having a problem. It says "The Signed in account does not have access to the blueprint associated with your VRC Avatar/screen descriptor.Please sign in with the correct account or detach the blueprint ID associated with the descriptor"
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