Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/PyroRED-VRC.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/PyroRED-VRC-VRCMods.prefab' and ready-to-open scene 'Assets/PyroRED-VRC-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Pyro RED/RedPyro.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 0.64 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 0.53x root scale.
Comments
I tried to upload Pyro to VRChat myself but couldn't figure out how, so thank you for this. Also this Pyro model is way taller than what Pyro is supposed to be, still cool.
0PYRO!! haha
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