Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/Yojimbo/Yojimbo.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/Yojimbo Zanmato Hand Sword-VRCMods.prefab' and ready-to-open scene 'Assets/Yojimbo Zanmato Hand Sword-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Yojimbo/Yojimbo CATS.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.685 m in world (eye level), derived from the rig's head bone. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 0.868x root scale.
Resized the avatar to 1.8 m
The new prefab overrides the model root's scale, from 0.636 to 0.868, so the avatar stands 1.8 m tall. In Unity, tweak the scale to your preference - we default to 1.8 m (about the size of an average human male).
Comments
@Daemongrave I considered making the cloth dynamic but lack the time and proficiency to do so and the particle effect is intended to be active at all times.
0The armature needs work if you plan on making the cloth dynamic. Also the particle effect is active at all times. A work around you can do is placing your particle effect onto the audio source. Not bad otherwise.
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