*Dynamic Bones.
*Poiyomi Shader.
-With blinking and scrolling emissions.
-Trail renders on the feet.
*Full override set.
Open Hand: Happy face with blush.
Finger Point: Surprised face.
Hand Gun: Smirk.
RocknRoll: Lewd face.
Thumb ups: Worried face.
Victory: Chill cat face.
Model scene is already setup, just open the package and everything will be loaded.
-You will need a modified SDK to upload this avatar seeing it is over 20k polys.
** If you are getting a pink avatar when importing the package, Make sure you have the Polyomi shader imported. It's included in the package. If not here is the direct link to it on VRCMODS. https://vrcmods.com/item/2579-Poiyomi-Master-Shader-V2-1-1 **'
double click on the exile miku file to load it in then click on miku on the top left go to body then on the far right change the pink shaders to standerd should fix your issues.
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Auto-fixed version available1 fix applied16.3 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)The original scene (Assets/Exile Miku/Exile Miku.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/Exile Miku-VRCMods.prefab' and ready-to-open scene 'Assets/Exile Miku-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Exile Miku/Exlium Miku.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.43 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched.
Comments
Dynamic bones did not import properly but easy to fix. Beautiful skin with the Poiyomi shader.
0Where can I get a working modded sdk
0double click on the exile miku file to load it in then click on miku on the top left go to body then on the far right change the pink shaders to standerd should fix your issues.
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