Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/Spectre.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/Spectre-VRCMods.prefab' and ready-to-open scene 'Assets/Spectre-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Black/Black.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.675 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 0.025x root scale.
Added multi-avatar upload instructions
The package contains 4 avatar roots, but binary scene data cannot be faithfully separated by the server-side patcher. Assets/VRCMods-Upload-Instructions.txt identifies the generated primary prefab and explains how to migrate each remaining root in Unity.
Comments
ik its late but... you should try making reaper from Call of Duty Black Ops 3
0@Died Are the textures loaded into Unity?
0no there notidk why it doesnt work
0@Died So it didn't show any textures ingame?Are the textures working in the unity scene?
0when i tried uploading the white one it worked but it was just pure white
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