1.7K downloads 41.9K viewsModels and Props Unity Package 156.7K Tris 229 Bones
Description
'Something I made for a friend a while back, then edited for myself, then stopped using. Saw a cutie sharing his cute Ooka in a coat (https://vrcmods.com/item/3645-Ooka-in-a-coat), so I thought I'd share this.
I think it's pretty swell.
The package includes Dynamic Bones and the shader used on most of the model (Poiyomi's Master V2). No SDK included so import that first. For the people who don't seem to know what prefabs are; drag the prefab of the model (it will be in your assets folder) into the scene. Do not drag the FBX into the scene. Look at the dang file type.
Credits to MikeLmao for the ushanka, and some of the model's other bits.
This (https://bowlroll.net/file/122087) should be the original Yamakaze if I recall correctly.
Credits to Lindesu (https://vrcmods.com/item/3293-Physics-Projectile) for the Physics Projectile System. I just edited it and set it up properly on this model while maintaining the model's normal facial expressions.
Not much to say about this one. It's another Yamakaze model.
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Auto-fixed version available2 fixes applied31.9 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3Replaced the retired Avatars 2.0 descriptor with an Avatars 3.0 descriptor, viewpoint at 0.306 m in world (eye level) (the rig's eye bones). Animation layers and expressions are at SDK3 defaults and may need manual setup.
Enabled viseme lip syncSet lip sync to Viseme Blend Shape and assigned the 15 vrc.v_* shapes already on the mesh. The viseme mesh itself still has to be selected in Unity if it was never set.
Comments
Sounds like user error. Just imported it into a fresh Unity project and it was fine.
0Missing the coat texture in the package.
0