GTA 5 LSPD SWAT Mikos with Battlefield 2 weapons. This unity package will contain 1 base avatar: Scene files are located on the "SWAT Miko Assets" folder. But you can download the rest of the other 6 avatars right here:
http://www.mediafire.com/file/klp27n3h7009f3x/LSPD_SWAT_Mikos.zip/file *Requires Unity 2017 (Unity 2017.4.15f1)
~> Weapons Included:
P90
M4A1
Colt 733
M16A2
MP5A3
G36C
M92 Beretta
Ballistic Shield
Triggers:
~> Custom Emotes for both standing and sitting for desktop users; and gesture triggerable by doing keystrokes: Shift+(F1-F8).
~> For VR users, you can access the triggers by doing the "rocknroll" hand gesture (firing gesture for all weapons), "thumbsup" (deploy ballistic shield), "victory/peace" gesture (switch to secondary weapon), "fingerpoint" gesture (reload weapon) and "handgun" (switch to full-auto firing mode) *if you want to fire with your pistol out, simply do a combination of both the "victory/peace" and "rocknroll" gesture with either your left or right hand.
*Special Combo gesture: Fingergun + Thumbsup or Victory/Peace = LSPD SWAT Megaphone
~> General Control Layout:
https://i.imgur.com/9phAw9I.png Credits:
~> models & textures by Rockstar Games and EA DICE
~> Shield model & texture from Counter Strike: Condition Zero, by Valve
Assets (380 files inside Unity Package)
/Assets/SWAT Miko P90.prefab
/Assets/SWAT Miko Assets/SWAT Miko P90.unity
/Assets/SWAT Miko Assets/DoD USGI Kits/Death.anim
/Assets/SWAT Miko Assets/DoD USGI Kits/Crouch Kick.anim
/Assets/SWAT Miko Assets/DoD USGI Kits/draw_pistol.wav
/Assets/SWAT Miko Assets/DoD USGI Kits/Advance!.anim
/Assets/SWAT Miko Assets/DoD USGI Kits/Regroup.anim
/Assets/SWAT Miko Assets/DoD USGI Kits/Cower.anim
/Assets/SWAT Miko Assets/DoD USGI Kits/Sit Advance!.anim
/Assets/SWAT Miko Assets/DoD USGI Kits/DoDMiko_prone_fwd.anim
/Assets/SWAT Miko Assets/DoD USGI Kits/Melee.anim
/Assets/SWAT Miko Assets/bf2 p90/fnp90 fire semi.wav
/Assets/SWAT Miko Assets/bf2 p90/fnp90_fire_3p.wav
/Assets/SWAT Miko Assets/bf2 p90/fnp_reload_1p.wav
/Assets/SWAT Miko Assets/bf2 p90/fnp_reload_3p.wav
/Assets/SWAT Miko Assets/bf2 p90/fnp90 fire auto.wav
/Assets/SWAT Miko Assets/bf2 p90/bf2 fnp90.FBX
/Assets/SWAT Miko Assets/bf2 p90/Materials/FNP90.mat
/Assets/SWAT Miko Assets/bf2 p90/Materials/1p_eurif_fnp90_c 1.png
/Assets/SWAT Miko Assets/BF4 1x Optics/red reticle.mat
/Assets/SWAT Miko Assets/BF4 1x Optics/reflex reticle plane.FBX
/Assets/SWAT Miko Assets/BF4 1x Optics/Materials/No Name.mat
/Assets/SWAT Miko Assets/BF4 1x Optics/Materials/Reflex Sight V2.mat
/Assets/SWAT Miko Assets/NoeNoe Overlay Shader/Textures/noenoe_toon_ramp.png
/Assets/SWAT Miko Assets/Bullet Decals/decal.shader
/Assets/SWAT Miko Assets/Reflex Sight/Textures/reflex_ret.dds
/Assets/SWAT Miko Assets/Reflex Sight/Demo Scene/Scripts/CameraMovement.cs
/Assets/SWAT Miko Assets/Reflex Sight/Demo Scene/Scripts/Sight.cs
/Assets/SWAT Miko Assets/Reflex Sight/Demo Scene/Models/Sight/Shaders/Non Scaling/reflex_noscale.shader
/Assets/SWAT Miko Assets/FireExplosionEffects/Textures/SmokePuffParticleSheet.png
/Assets/SWAT Miko Assets/FireExplosionEffects/Textures/SmokePuffNormalSheet.tif
/Assets/SWAT Miko Assets/FireExplosionEffects/Materials/SmokeLightParticle.mat
/Assets/SWAT Miko Assets/mp5a3/Materials/red dot.bmp
/Assets/SWAT Miko Assets/BF2 Berreta M9/M92 FS.FBX
/Assets/SWAT Miko Assets/BF2 Berreta M9/M92 Reload.overrideController
/Assets/SWAT Miko Assets/BF2 Berreta M9/reload_1p.wav
/Assets/SWAT Miko Assets/BF2 Berreta M9/92fs_fire_1p_outdoor.wav
/Assets/SWAT Miko Assets/BF2 Berreta M9/M92 Shoot.overrideController
/Assets/SWAT Miko Assets/BF2 Berreta M9/M92 Reload Anim.anim
/Assets/SWAT Miko Assets/BF2 Berreta M9/M92 Shoot Anim.anim
/Assets/SWAT Miko Assets/BF2 Berreta M9/Materials/USPIS_92FS_emission 1.png
/Assets/SWAT Miko Assets/BF2 Berreta M9/Materials/USPIS_92FS_b 1.png
/Assets/SWAT Miko Assets/BF2 Berreta M9/Materials/USPIS_92FS_c 1.png
/Assets/SWAT Miko Assets/BF2 Berreta M9/Materials/M92FS.mat
/Assets/SWAT Miko Assets/muzzle v2/Textures/Effects/Muzzle/Flame1.png
/Assets/SWAT Miko Assets/muzzle v2/Textures/Effects/Muzzle/MuzzleFlash1.png
/Assets/SWAT Miko Assets/muzzle v2/Textures/Effects/Impact/Smoke.png
/Assets/SWAT Miko Assets/muzzle v2/Materials/Effects/Muzzle/MuzzleFlash1.mat
/Assets/SWAT Miko Assets/muzzle v2/Materials/Effects/Muzzle/Flame1.mat
/Assets/SWAT Miko Assets/muzzle v2/Materials/Effects/Muzzle/Smoke.mat
/Assets/SWAT Miko Assets/muzzle v2/Shaders/FPSParticleBlendDirLight.shader
/Assets/SWAT Miko Assets/DynamicBone/Demo/GameController.cs
/Assets/SWAT Miko Assets/DynamicBone/Scripts/DynamicBone.cs
/Assets/SWAT Miko Assets/DynamicBone/Scripts/DynamicBoneCollider.cs
/Assets/SWAT Miko Assets/Twilight EqG/Materials/curout.mat
/Assets/SWAT Miko Assets/Twilight EqG/Materials/Kobra_ret.dds
/Assets/SWAT Miko Assets/KriptoFX/MeshEffect/Textures/IceNorm1.png
/Assets/SWAT Miko Assets/KriptoFX/MeshEffect/Textures/BloodSplatter.png
/Assets/SWAT Miko Assets/KriptoFX/MeshEffect/Textures/IceRGB.png
/Assets/SWAT Miko Assets/KriptoFX/MeshEffect/PostEffects/Mobile/ME_DistortionAndBloom.cs
/Assets/SWAT Miko Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/ME_RenderTextureUtility_FPS.cs
/Assets/SWAT Miko Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/ME_MinAttribute_FPS.cs
/Assets/SWAT Miko Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/ME_ImageEffectHelper_FPS.cs
/Assets/SWAT Miko Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/Editor/ME_MinDrawer.cs
/Assets/SWAT Miko Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/Editor/ME_EditorGUIHelper.cs
/Assets/SWAT Miko Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/Editor/ME_FieldFinder.cs
/Assets/SWAT Miko Assets/KriptoFX/MeshEffect/PostEffects/PC/Bloom/ME_Bloom.cs
/Assets/SWAT Miko Assets/KriptoFX/MeshEffect/PostEffects/PC/Bloom/Editor/ME_BloomEditor.cs
/Assets/SWAT Miko Assets/KriptoFX/MeshEffect/PostEffects/PC/Bloom/Editor/ME_BloomGraphDrawer.cs
/Assets/SWAT Miko Assets/KriptoFX/MeshEffect/Materials/Effect17/SourceBlood.mat
/Assets/SWAT Miko Assets/KriptoFX/MeshEffect/Materials/Effect17/Hit Decal.mat
/Assets/SWAT Miko Assets/KriptoFX/MeshEffect/Materials/Effect17/DropsBlot 4.mat
/Assets/SWAT Miko Assets/KriptoFX/MeshEffect/Materials/Effect17/shot5.bmp
/Assets/SWAT Miko Assets/KriptoFX/MeshEffect/Materials/Effect17/blood1.bmp
/Assets/SWAT Miko Assets/KriptoFX/MeshEffect/Shaders/ME_Slime.shader
/Assets/SWAT Miko Assets/KriptoFX/MeshEffect/Shaders/Editor/ME_CustomShaderGUI.cs
/Assets/SWAT Miko Assets/KriptoFX/MeshEffect/Shaders/Editor/ME_CustomMaterialInspectorParticle.cs
/Assets/SWAT Miko Assets/KriptoFX/MeshEffect/DemoResources/Scripts/ME_FPS.cs
/Assets/SWAT Miko Assets/KriptoFX/MeshEffect/DemoResources/Scripts/ME_RealtimeReflection.cs
/Assets/SWAT Miko Assets/KriptoFX/MeshEffect/DemoResources/Scripts/ME_DemoGUI.cs
/Assets/SWAT Miko Assets/KriptoFX/MeshEffect/DemoResources/Scripts/ME_MouseOrbit.cs
/Assets/SWAT Miko Assets/KriptoFX/MeshEffect/Scripts/ME_ParticleTrails.cs
/Assets/SWAT Miko Assets/KriptoFX/MeshEffect/Scripts/ME_ParticleGravityPoint.cs
/Assets/SWAT Miko Assets/KriptoFX/MeshEffect/Scripts/ME_CustomPostEffectIgnore.cs
/Assets/SWAT Miko Assets/KriptoFX/MeshEffect/Scripts/ME_LightCurves.cs
/Assets/SWAT Miko Assets/KriptoFX/MeshEffect/Scripts/ME_TrailRendererNoise.cs
/Assets/SWAT Miko Assets/KriptoFX/MeshEffect/Scripts/ME_MeshMaterialEffect.cs
/Assets/SWAT Miko Assets/KriptoFX/MeshEffect/Scripts/PSMeshRendererUpdater.cs
/Assets/SWAT Miko Assets/KriptoFX/MeshEffect/Scripts/ME_ParticleCollisionDecal.cs
/Assets/SWAT Miko Assets/KriptoFX/MeshEffect/Scripts/Helpers/ME_AnimatorEvents.cs
/Assets/SWAT Miko Assets/KriptoFX/MeshEffect/Scripts/Helpers/ME_EffectSettingColor.cs
/Assets/SWAT Miko Assets/KriptoFX/MeshEffect/Scripts/Helpers/ME_ColorHelper.cs
/Assets/SWAT Miko Assets/KriptoFX/MeshEffect/Scripts/Editor/ME_LayerUtilsDistortion.cs
/Assets/SWAT Miko Assets/KriptoFX/MeshEffect/Scripts/Editor/MeshRendererEditor.cs
/Assets/SWAT Miko Assets/EffectExamples/Shared/Prefabs/ParticlesLight.prefab
/Assets/SWAT Miko Assets/EffectExamples/Shared/Shaders/SurfaceShader_VC.shader
/Assets/SWAT Miko Assets/EffectExamples/Shared/Scripts/GunAim.cs
/Assets/SWAT Miko Assets/EffectExamples/Shared/Scripts/ParticleExamples.cs
/Assets/SWAT Miko Assets/EffectExamples/Shared/Scripts/GunShoot.cs
/Assets/SWAT Miko Assets/EffectExamples/Shared/Scripts/DecalDestroyer.cs
/Assets/SWAT Miko Assets/EffectExamples/Shared/Scripts/ParticleMenu.cs
/Assets/SWAT Miko Assets/EffectExamples/Misc Effects/Textures/SparkParticle.tif
/Assets/SWAT Miko Assets/EffectExamples/Misc Effects/Materials/Spark2Particle.mat
/Assets/SWAT Miko Assets/PostProcessing/Editor/PostProcessingModelEditor.cs
/Assets/SWAT Miko Assets/PostProcessing/Editor/PostProcessingFactory.cs
/Assets/SWAT Miko Assets/PostProcessing/Editor/PostProcessingBehaviourEditor.cs
/Assets/SWAT Miko Assets/PostProcessing/Editor/PostProcessingMonitor.cs
/Assets/SWAT Miko Assets/PostProcessing/Editor/PostProcessingInspector.cs
/Assets/SWAT Miko Assets/PostProcessing/Editor/Utils/ReflectionUtils.cs
/Assets/SWAT Miko Assets/PostProcessing/Editor/Utils/EditorResources.cs
/Assets/SWAT Miko Assets/PostProcessing/Editor/Utils/CurveEditor.cs
/Assets/SWAT Miko Assets/PostProcessing/Editor/Utils/FxStyles.cs
/Assets/SWAT Miko Assets/PostProcessing/Editor/Utils/EditorGUIHelper.cs
/Assets/SWAT Miko Assets/PostProcessing/Editor/PropertyDrawers/MinDrawer.cs
/Assets/SWAT Miko Assets/PostProcessing/Editor/PropertyDrawers/GetSetDrawer.cs
/Assets/SWAT Miko Assets/PostProcessing/Editor/PropertyDrawers/TrackballGroupDrawer.cs
/Assets/SWAT Miko Assets/PostProcessing/Editor/Monitors/HistogramMonitor.cs
/Assets/SWAT Miko Assets/PostProcessing/Editor/Monitors/WaveformMonitor.cs
/Assets/SWAT Miko Assets/PostProcessing/Editor/Monitors/ParadeMonitor.cs
/Assets/SWAT Miko Assets/PostProcessing/Editor/Monitors/VectorscopeMonitor.cs
/Assets/SWAT Miko Assets/PostProcessing/Editor/Attributes/PostProcessingModelEditorAttribute.cs
/Assets/SWAT Miko Assets/PostProcessing/Editor/Models/DefaultPostFxModelEditor.cs
/Assets/SWAT Miko Assets/PostProcessing/Editor/Models/DitheringModelEditor.cs
/Assets/SWAT Miko Assets/PostProcessing/Editor/Models/BloomModelEditor.cs
/Assets/SWAT Miko Assets/PostProcessing/Editor/Models/GrainModelEditor.cs
/Assets/SWAT Miko Assets/PostProcessing/Editor/Models/AmbientOcclusionModelEditor.cs
/Assets/SWAT Miko Assets/PostProcessing/Editor/Models/FogModelEditor.cs
/Assets/SWAT Miko Assets/PostProcessing/Editor/Models/ChromaticAberrationEditor.cs
/Assets/SWAT Miko Assets/PostProcessing/Editor/Models/ScreenSpaceReflectionModelEditor.cs
/Assets/SWAT Miko Assets/PostProcessing/Editor/Models/VignetteModelEditor.cs
/Assets/SWAT Miko Assets/PostProcessing/Editor/Models/UserLutModelEditor.cs
/Assets/SWAT Miko Assets/PostProcessing/Editor/Models/EyeAdaptationModelEditor.cs
/Assets/SWAT Miko Assets/PostProcessing/Editor/Models/DepthOfFieldModelEditor.cs
/Assets/SWAT Miko Assets/PostProcessing/Editor/Models/AntialiasingModelEditor.cs
/Assets/SWAT Miko Assets/PostProcessing/Editor/Models/ColorGradingModelEditor.cs
/Assets/SWAT Miko Assets/PostProcessing/Editor/Models/BuiltinDebugViewsEditor.cs
/Assets/SWAT Miko Assets/PostProcessing/Editor/Models/MotionBlurModelEditor.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/PostProcessingModel.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/PostProcessingContext.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/PostProcessingProfile.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/PostProcessingBehaviour.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/PostProcessingComponent.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/Components/BuiltinDebugViewsComponent.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/Components/FogComponent.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/Components/VignetteComponent.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/Components/TaaComponent.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/Components/UserLutComponent.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/Components/ColorGradingComponent.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/Components/DepthOfFieldComponent.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/Components/BloomComponent.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/Components/MotionBlurComponent.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/Components/GrainComponent.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/Components/EyeAdaptationComponent.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/Components/FxaaComponent.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/Components/ChromaticAberrationComponent.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/Components/ScreenSpaceReflectionComponent.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/Components/AmbientOcclusionComponent.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/Components/DitheringComponent.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/Utils/MaterialFactory.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/Utils/GraphicsUtils.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/Utils/ColorGradingCurve.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/Utils/RenderTextureFactory.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/Attributes/GetSetAttribute.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/Attributes/MinAttribute.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/Attributes/TrackballGroupAttribute.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/Attributes/TrackballAttribute.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/Models/MotionBlurModel.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/Models/ColorGradingModel.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/Models/ScreenSpaceReflectionModel.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/Models/ChromaticAberrationModel.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/Models/AmbientOcclusionModel.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/Models/AntialiasingModel.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/Models/VignetteModel.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/Models/GrainModel.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/Models/FogModel.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/Models/BuiltinDebugViewsModel.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/Models/DitheringModel.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/Models/DepthOfFieldModel.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/Models/BloomModel.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/Models/UserLutModel.cs
/Assets/SWAT Miko Assets/PostProcessing/Runtime/Models/EyeAdaptationModel.cs
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/Assets/SWAT Miko Assets/BF2 MP5A3/bf2 mp5 reload.overrideController
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/Assets/SWAT Miko Assets/WarFX muzzleshit/Scripts/CFX_AutoDestructShuriken.cs
/Assets/SWAT Miko Assets/Standard Assets/ParticleSystems/Shaders/PriorityParticleAlpha.shader
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/Assets/SWAT Miko Assets/Models/Mystic Arsenal/Scripts/MysticLightFlicker.cs
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