Is something wrong with the eyes? Rest of the textures look pretty good, had to set the materials to normal because cubedparadox textures seem to always load pink
0
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Auto-fixed version available1 fix applied5.0 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)The original scene (Assets/Kisaragi/Kisaragi Scene.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/Kisaragi Scene-VRCMods.prefab' and ready-to-open scene 'Assets/Kisaragi Scene-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Kisaragi/Kisaragi.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 0.311 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 0.075x root scale.
Comments
If you go to materials, make the fourth one from the left Unlit/Transparent cutout and it will work
0Is something wrong with the eyes? Rest of the textures look pretty good, had to set the materials to normal because cubedparadox textures seem to always load pink
0