Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3
Replaced the retired Avatars 2.0 descriptor with an Avatars 3.0 descriptor, viewpoint at 1.496 m in world (eye level) (the rig's eye bones). Animation layers and expressions are at SDK3 defaults and may need manual setup.
Resized the avatar to 1.8 m
Root scale changed from 0.88 to 0.991 (a 1.126x adjustment) so the avatar stands 1.8 m tall. In Unity, tweak the scale to your preference - we default to 1.8 m (about the size of an average human male). The viewpoint is stored in root-local space, so eye height scales with it.
Comments
bomb its a shame that you think anyone actually cares.
1how do you summon the stand
0Its a shame that you never asked Ultima if it was okay to upload this. Don't worry, I'll talk to him and maybe when you steal a model from someone think if maybe you should ask the maker if you can upload it. You gave credit but never asked if the upload to the public was okay.
0oh man the most op boxer on wii coming to jump and now on vrc will definately use
0This brings tears to my eyes. I am so proud of this community.
0