Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Created a Unity scene for the avatar
The package contained no .unity scene and no .prefab. Created 'Assets/KIRA-VRCMods.unity': a scene with the avatar model 'Assets/custom oc/KIRA/kira/KIRA.fbx' placed in it and a VRChat SDK3 Avatar Descriptor on its root, with the viewpoint at 0.56 m in world (eye level), derived from the rig's eye bones. Open this scene in Unity to upload the avatar.
Added a VRChat Avatar Descriptor
Attached a VRChat SDK3 Avatar Descriptor to the model root in 'Assets/KIRA-VRCMods.unity' and set the viewpoint to 0.56 m in world (eye level), derived from the rig's eye bones.
Enabled viseme lip sync
Set lip sync to Viseme Blend Shape and assigned the 15 vrc.v_* shapes already on the mesh. The viseme mesh itself still has to be selected in Unity if it was never set.
Comments
bois it was my unity version, make sure its 2017 4.15f1 dont be a dumbo like me!
0Your welcome
0This model looks incredible, Thanks!!!!
0Looking awesome~!
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